Nunu Rework Concept

Tiniest Turtle··1 votes·2,016 views

Passive: Double Trouble Snowball Fight - attacking from range causes Nunu to throw snowballs at his target, the first of which deals bonus magic damage and slows its mark every 8 seconds. Magic Damage: 50 - 225 (+ 50% AP) Slow: 35% (+ 5% AP)

Willump Wallop - attacking from melee range causes Willump to smash his target, dealing bonus magic damage based on his max health. Magic Damage: (1.5 - 2.5% max HP)

Q: Nip Range: 125, Cost: 60, Cooldown: 12/11/10/9/8 Willump chomps on his target, dealing true damage to monsters and minions and magic damage to enemy champions, applying on - hit effects and healing in the process. True Damage Vs Non - Champions: 340 - 1140 Magic Damage Vs Champions: 50 - 150 (+ 4% Nunu's Max HP) (+ 6 - 8% Enemy Max HP) Self Healing: 50 - 300 (+ 50% AP) (+ 10% Nunu's Missing HP)

W: Warmth Wield Range: 625, Cost: 45, Cooldown: 10/9.5/9/8.5/8 On enemy cast - Nunu chills an enemy, inflicting a reduction to their movement and attack speed that decays over 2.5 seconds. On ally cast - Nunu warms an ally up, granting a boost to their movement and attack speed that decays over 2.5 seconds. _ Movement Speed Buff/Slow: 20%_ _ Attack Speed Buff/Slow: 45 - 65% (+ 10% AP)_

E: Snow Globe Range: 700, Cost: 65, Cooldown: 12/11/10/6/8 Nunu shields the target allied champion for up to 3 seconds, causing them to take reduced damage while the shield holds. Shield Value: 70 - 210 (+ 65% AP) (+ 2.5% Bonus Health) Damage Reduction: 30 - 55%

R: Absolute Zero Nunu channels for up to 3 seconds, summoning a blizzard around him that reduces enemy attack speed by 25% and movement speed by 50 - 90%, increasing over the duration of the channel. At the end of the channel, enemies in the area take magic damage based on how long Nunu channeled the storm. Minimum Magic Damage: 70 - 200 (+ 30% AP) Maximum Magic Damage: 500 - 1225 (+ 250% AP)

1 Comments

Camp Pray Away1 votes

How is this a rework? You suggest giving Nunu, a whimsical jungler comparable to Ivern, an ability extremely similar to Ivern's triggerseed for an E and also a passive that is extremely similar to Ivern's brushmaker passive? You want to keep all the other abilities but just want to make his Q and W some of the most broken abilities in the game by allowing them to be used on enemy champions? [zombie-brand-facepalm] This isn't even a rework. These are just Nunu buffs.

I give this concept a 3/10 because, while it would probably make Nunu more viable, it would likely be due to him being overpowered. This would also gut his core gameplay as this kit would now incentivize ganking and trying to kill champions over counter jungling and controlling objectives. Also, this concept lacks originality and would probably make Nunu feel like a discount Ivern.

Quick Question: Why did you rename consume and blood boil but not absolute zero? Just wondering.

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