Crystalline Flask, escape of a weak early game...

Vicarious117·3/28/2015, 7:31:17 PM·3 votes·302 views

So yeah they need to increase the cost on crystalline flask or something, cause right now all these tanky top laners who have weaker early games are essentially escaping this phase by getting a flask and a couple potions and you just cannot force them out of lane, whether they have combat stats or not that early on all they do is tank damage and sustain back up with their ridiculous sustain with flask, not too mention an escape from actually having to deal with mana problems.

So yeah increase the cost plz riot, not being unable to force a Nasus, Maokai, or anything like that out of lane EVER is just stupid and really has no counter play besides camping them, which then intern can be countered by warding, so in effect still uncounterable. It's allowing these lowbie scrub players who don't know how to top lane properly a means of just never having to back until they can afford their big tanky items and become too tanky to deal with.

Actually even better, just remove it entirely from the game! It's trade offs have been completely nullified with base tanky stats so there is very little down side of starting with that infinite sustain item, top lane in particular would be a much healthier place if flask no longer existed in the game.

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