The real problem with Poachers Knife
To start with, lets look at the other Jungle Items.
- Smite can be cast on enemy champions, anywhere enemy champions are found.
- Smite can be cast on enemy champions, anywhere enemy champions are found
- AOE stun/damage to monsters, available in any jungle. Using it instantlyheals 15% missing Health and Mana, available in any jungle.
- Cooldown of smite is halved when used in the enemy jungle. Grants aditional Gold and movement speed only when you kill the enemy jungle moster.
The problem with Poachers Knife is all of the restrictions on it. You can't get the speed boost early if things go bad. You can't get the gold instantly and get out if things go bad. You can't use the perks at all if the enemy team pushes your team back, even just holding at the river. What's more, the while the other three smite options have a variety of use cases (smite a champion or camp, who to smite, how fast to clear in your jungle, how fast to clear the enemy jungle), Poachers Knife only has one use case. It is 100% useless out side of the enemy jungle, and you can bet your opponents know it and will ward against it.
To fix the Poachers Knife, it needs another use case. It needs to be useable for something that doesn't rely on the user being in the enemy jungle, or needs more usefullness in the enemy jungle (such as it not being wasted if you smite a camp but can't kill it).
I won't pretend that I have a perfect answer for what to change without being able to test the changes, but I do think if you critique something you should propose some possible changes. Here are some ideas I brainstormed:
- Reduce the cooldown slightly if used in your own jungle. This is tricky, because it starts to get into the "faster clear" territory that belongs to Ranger's Trailblazer. Maybe that's a good thing considering how dominant Trailblazer has been though.
- Have it store a ward. This has been done on jungle items before, and would make the counter jungling a little safer.
- Movespeed buff when used on any camp. How long and how strong such a move speed boost should be depends on the ballance team, but this could be a great use for slow junglers who want to get to a lane fast in order to gank it, as well as being an escape mechanic.
Edit: The only other item in the game that is only useful in certain areas of the enemy side of the map is
, and I think we all know how often that has been picked up.


and
: Their jungler has a poachers. Can you guys each toss a pink in my jungle so we can milk him?
: ...
: ...
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5 minutes later
/
- The risk is that when you die, the item becomes 1/2 as effective as it was before hand. The reward is that it gets stronger the better you play. High reward is the bonus stat. Your play style can be kill oriented or assist oriented, but you play relatively safe with it for fear of loosing the reward.