Urgot needs something

Meserion··1 votes·636 views

I think we can agree Urgot is not even really viable anymore. His build is super expensive, he is one of the slowest champions in the game, his attack range and the range of most of skills are very short to the point of him being almost melee instead of ranged. Also, tanky champions these days are not so much raw stats, instead they tend to have an effective form of zone control; this is why we don't see Rammus or Shen very much anymore, they're "wall" tanks of pure stats not heavy control like Leona and Nautilus. Urgot has his ultimate, which sorta helps but it has a long cooldown, and his W but his W ends being a single target affair, not really zone control.

Riot decided to re-categorize him as a Marksman/ Fighter. The fighter part fits, but he is not really a Marksman. He has none of the exponential scaling with crit and attack speed that traditional ADCs like Jinx and Ashe have, he scales mostly off cooldown reduction; CDR is costly at best, So he ends up being a crappy ADC. What is left, a rework? I like his kit, and I think it can buffed in such a way that he can work fine without number changes. If that fails I also have an idea to remake him in a more useful role.

First, the buff proposal (Section 1):

A change to his [W] Terror Capacitor:

Urgot charges up his terror capacitor to gain a shield that absorbs 60/100/140/180/220 (+80% Ability Power) plus 8% of his maximum mana (+0) damage for 5 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%. Urgot's attacks and missiles slow the target and steal movement by 10/12/15/17/20%.

Comments: This is about giving Urgot better chasing ability against targets he has successfully marked with his E. He is suppose to be terrifying, so he moves faster when he hits them and they move slower. The scaling with this is such that Urgot should be able to keep pace with even some of the fastest champions while they are affected by his W.

A change to his [E] Noxian Corrosive Charge:

Remove the channel time from this ability and allow Urgot to cast it while moving.

Comments: This would solve one of the huge problems Urgot has, the ability to land his E with some regularity. Right now, the ability is extremely telegraphed, meaning the enemy can see it coming from a mile away. So unless the enemy makes a mistake you likely never land this on a target unless they have been disabled by an ally or slowed in some way. This is awful, because this ability is extremely core to Urgot's damage, and when he can't land it he does no damage. These changes would allow him to be more mobile in his attack and it would be much more difficult to avoid his damage output.

Ending Comments Section 1: With these changes to his W and E, I think he'll be more usable and therefore actually picked. Right now he has at the most, a 0.35% pick rate in top lane; even less in mid and bot lane. He clearly needs QoL changes at best.

Now the rework proposal (Section 2):

I think he could be reworked into a Tank/Assassin role. The idea is he builds like a tank but under certain circumstances, he is very good at killing high priority targets like Mages, ADCs, and hell some Assassins if they are really that big of a threat. Otherwise, he hits like a tank, respectable but not face-spiltting DPS. He would still be a ranged tank of sorts but he would be changed so he would not be mana-starved without item 3004. I think having the option to build adaptable both early game and late is something every champion needs, and those that are crippled if they don't buy something like item 3004 early, are poorly designed. So, lets get started; shall we?

Passive: Unchanged.

[Q] Acid Hunter - Cost 40 mana, 2 second cooldown Range: 1000 (unguided) 1200 (guided)

Urgot fires a missile toward the cursor that deals~~ 10/40/70/100/130 (+85% Attack Damage)~~ 60/100/140/180/220 (+40% Bonus Attack Damage) physical damage. If Acid Hunter kills a unit half its mana cost is refunded. Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Artillery.

Targets affected by Noxian Corrosive Artillery take additional physical damage equal to 20% of the difference between Urgot's maximum health and his target's maximum health.

Comments: In transitioning to a tank role, the base damage of his Q is buffed but the scaling of his Q is nerfed in such a way that you have to build AD for it to hit extra hard. The second part is what gives Urgot that assassin-esque trait where if he has a lot of hp against a ADC then he chunks them for tons of damage even if he alone. The example I used to calculate the scaling was Urgot with item 3083 vs. a Jinx, both at level 18. The bonus came out to being 207.6, so that would hurt against an ADC when you combine it plus the base damage of 220 coming out to 427.6 damage. So yeah, pretty powerful.

[W] Thaumaturgic Overrides - Cost 50/55/60/65/70 mana, 10 second cooldown

Urgot gains bonus health equal to 50/70/90/110/130 (+10% Maximum Health) for 4/5/6/7/8 seconds. If Urgot scores a kill or assist while Thaumaturgic Overrides is active, restore health equal to the bonus health gained; this heal can only occur once per Thaumaturgic Overrides.

Comments: This ability is a replacement to his old shield that scaled off mana, remember he should not need to build items like item 3004 to function. Yes this ability can be used to buff the damage of his Q's secondary effect. The healing component is a reward for scoring that kill or assist and can turn the tide in a teamfight.

[E] Noxian Corrosive Artillery - Cost: 70 mana, 20 second cooldown (1 second cooldown between casts), Range: 2000 (cast range), 150 (radius of impact)

Urgot fires a Corrosive shell a high into the air, landing 0.25 second later, dealing 50/75/100/125/150 (+50% Bonus Attack Damage) physical damage over 5 seconds and revealing them for the duration. Acid Hunters refund 100% of their mana cost when hitting a target affected by Noxian Corrosive Artillery. Max 2 charges.

Comments: This ability is been changed to be more of a ranged initiate and poke. It has a rather large cast range but the particle would go out of player sight height and would land at a location, somewhat like KogMaw's ult or Veigar's W. It runs off a two charge system so you can either stretch it over 10 second periods or use them all in a teamfight to output tons of damage. I like to think of this ability as a long range harass that could also be used to catch junglers trying to gank bot lane, for example.

[Ult] Hyper-Kinetic Position Reverser - Cost: 100 mana, 120/100/80 second cooldown, Range: 700 cast range, 375 fear radius

Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward and terrifying nearby enemies for 1.5 seconds. His target is stunned for the duration of the channel. Urgot takes 30/40/50% reduced damage for 5 seconds beginning at the start of the channel, and his target is slowed by 40% for 3 seconds after being swapped.

Getting a kill or assist reduces this ability's cooldown by 30%.

Comments: Not really that much of a change, his ult stuns instead of suppresses so it can be item 3140'ed but now if he gets a kill or assist he can use it more often. A fair trade, I think, since it makes his initiate less oppressive while making it more frequent. Also the cast range was made baseline 700 so it is not too far but not too short. The reduced cooldown from good plays is meant to give Urgot the ability to have a fair bit of teamfight control often enough that he can compete with more mainline tanks like Leona and Nautilus without having too much control abilities in his kit.

As far as I build, I could see him building: item 3800 item 3111 item 3065 item 3053 item 3083 item 3143 with item 3800 being a core item for him, giving him a reliable initiate and good health and mana pools.

Ending Comments Section 2: Urgot as a Tank assassin would be interesting I think and would introduce the idea that just because the tank is fighting the ADC doesn't mean the ADC automatically wins. With Urgot it can go the other way. While he doesn't have as much crowd control to throw around, good teams would be able to take advantage of his ultimate's and win fights and thus games.

Thoughts? Comments? PG-13 please :)

4 Comments

MisterHealYoGirl1 votes

Urgot has been confirmed for a complete, Sion/Poppy/Taric level rework for two years now. He'll likely appear on the rework schedule after Ryze and Yorick filter out.

Mecha MaIphite1 votes

Urgot needs a third nipple.

Nanuk Pihoqahiak1 votes

What's funny is he's never had a season with better itemization. He has so many good items to pick from this season, especially with Death's Dance having been added. IMO, the best changes he could get would be touching up his animations to be smoother until his rework and maybe a bit more base movement speed to help him get around. When I play him I sometimes misplay because his animations are so dated compared to other characters. I know an update would fix this, but perhaps Riot could find a way to resync them to be a little more responsive.

Xonian1 votes

Urgot is a champ that outclasses pretty much all melee assassins in the game. He also 3 shots squishies with a well placed corrosive charge and a few acid hunters. That being said, hit kit in the current season is kinda toxic. Yes he has the same lock on feature as Cass, but with his Q scaling with total AD, and having a pretty sizeable base damage to begin with, "counterplay" isn't really a thing against him. You can come back to lane with a tear, and still have a high chance to solo kill. People have been building him tank for a long time because he had little ways to stay in overdrawn fights (being in aa range for lifesteal is gonna suck). But now that AD itemization is pretty much king (Maw vs AP = You win), he has the tools to be a back-line sniper. His ult looks like an ultimate for a tank, but in reality, its just something extra to make him a 1v1 god.

He will be getting reworked sometime next year i suppose. Maybe then his identity will be set straight.

item 3751 Urgot item 3751

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