Without +16 armor runes adc's are dealing more damage too...
Why did they also get ad buffs?
Why did they also get ad buffs?
Without 15 MR runes, ADC's are dying much faster too. They only got damage and armor compensations, not MR.
I feel like they aren't dying much faster when compared to their tankier counterparts.
Depends on champion. Everyone now starts with base defensive stats (unless runes). Tankier champions may go for those tanky runes where as an ADC likely will not. Mages like Lux, Brand, and Anivia who deal a lot of burst/combo damage now nuke ADCs. But others like Xerath still do not "nuke" ADCs yet because they do not burst quite the same way. Champions like Xerath and Zyra who poke a lot more but 100-0 less may not feel the impact because runes also added more ways to sustain.
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They didn't get BASE AP.
.. in fact they don t get starting ap lol
dont complain, my games are all ending at 20 minutes now. is the snowball clownfiesta we all wished for.
I didn't want that shit, and haven't wanted it. I would rather have my 60 minute season 1 games.
Without the armour runes mages are just insta dying to assassins like Zed, who for some reason was allowed to gain base AD, base armour, base HP, HP/lv and extra base ability damage despite the fact that he's a huge beneficiary of the overall stat changes made to mages.
Where was this logic when it came to Zed? Everything in the preseason went in his favour yet he still gets huge buffs.
Without the armour runes mages are just insta dying to assassins like Zed, who for some reason was allowed to gain base AD, base armour, base HP, HP/lv and extra base ability damage despite the fact that he's a huge beneficiary of the overall stat changes made to mages.
Where was this logic when it came to Zed? Everything in the preseason went in his favour yet he still gets huge buffs.
I like having to build a zhonya's and banshee's veil, just to have armor/mr as a mage now.
Not just most of the time; its required all of the time.