The problem isnt 'too much damage'

XxxLumberJackxxX··2 votes·188 views

The problem is 'a lack of a viable tank in game fantasy'

Tank items are boring and characterized by noon interactive passive and auras.

Tank champs suffer the most from 'only the best in category can be played'

Dmg items feel more interactive and exciting particularly for the buyer of them.

But 3 class updates in a row focus on making damage dealers happier.

Yes juggernauts aren't tanks. And their items are boring and less thought out than the mage and adc received.

3 Comments

ReshiKillim2 votes

item 3143 item 3800 item 3190 item 3512 item 3401 item 3025

You said non-interactive?

XxxLumberJackxxX1 votes

Zrot is horrible for tanks who are supposed to teamfight. Gauntlet is situational at best. Randuins is completely non interactive as is locket. Shurelyad is terrible and dragons only billable on supports

Big Lincoln1 votes

Dmg items feel more interactive and exciting particularly for the buyer of them.

how? All they do is give you offensive stats instead of health and resists. That's not 'more interactive,' it's just more noticeable.

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