IF damage is gonna be so high can we reduce cc?
I was just wondering because I used to feel like I could take a cc or two before, and now it feels like once cc-death...
I was just wondering because I used to feel like I could take a cc or two before, and now it feels like once cc-death...
Cc is literally the only other counter to high damage other than tanks.
Umm...no......
Lemme give you a hint...
Think that over the other way...
S1 damage was lower and with it longer CC's so that you could cc lock people more effectively... People die in 1ish seconds from full right now why even have 2 second cc's...
S1 damage was lower and with it longer CC's so that you could cc lock people more effectively... People die in 1ish seconds from full right now why even have 2 second cc's...
Dude, think it over the other way...SkiTheSmurf practically gave you the answer why this is the opposite of what you want.
No, because I want a chance to actually respond to getting hit, which is why they already reduced it back in s3, and should reduce it again. Unless they reduce damage, I would be aok with that.
No, because I want a chance to actually respond to getting hit, which is why they already reduced it back in s3, and should reduce it again. Unless they reduce damage, I would be aok with that.
I'll give you one more go. Please, I really don't want to spell it out to you, c'mon, you're better than this...
I know what I said. I'm already getting cc locked as a tank and dying to damage before I can counter cc the enemy. Either damage needs to be reduced or cc does like it was around S4.
Either damage needs to be reduced or cc does like it was around S4.
Ok, at least you got somewhere.
If you reckon damage is too high, then address it directly by bringing damage down directly.
If you reckon damage is too high because you can't survive anything longer than one form of CC on average, nerfing CC will on average do nothing. If you decrease CC, not only will you be able to get out before you're bursted down by damage, but whoever's dealing the damage on the enemy team will also just be able to get out of CC from your team to nail them down.
Honestly, I'm pretty sure you're only complaining about reducing time taking damage by nerfing CC because either you or your team doesn't use their own CC on the damage dealer.
Unless: You're getting caught out - well then I can't help you there Your team has no reliable CC - well then take one for the team and be the one with reliable CC OR don't, well then I can't help you there You're against meta picks such as high CC supports, well in that case, hey it's pre-season, you need to mentally be ready to get cucked by some kind of broken mechanic. Riot ain't perfect, and regardless of you asking for changes, we're the ones getting cucked at the very present
So, if damage is too high, we should nerf the damage, not the CC. Nothing is balanced in the game, but damage is far more unbalanced than CC is for the very present.