So, let's talk about Rageblade (+sum spells)
This is an item that is built on fewer champions than Zephyr was. It's hardly worth building on any melee champion because it's much more risky to stack it, and the payoff is rarely worthwhile (phantom hit isn't that powerful on a fair majority of champions, with the only people that really want it being Irelia, Kayle, Yi, Vayne and Jax now.) It's an item that's stronger on ranged champions because they can safely stack it without getting up in the opponent's face, and it stacks just as fast as melee (one stack per hit, instead of 2 stacks for melee). This item is a problem, because it's one of the most expensive items in the game with no reason to buy it. I say revert it. Phantom Hit was a cool idea in the jungle, where on-hit champions primarily go so they can scale in to late-game better, and it was used more often because it was the cheap attack speed jungle item.
Zephyr was chosen for removal (much like Revive and Clairvoyance) because a severe minority of the playerbase actually utilized the item (and summoner spells). I'm worried that
is next in line for deletion alongside
due to how little the item is used. Which is why I recommend a revert on the item. Revert Rageblade.
Also, bring back Clairvoyance. It was a useful summoner spell.
and pre-rework
back, there is still hope for old
was meant to replace CV, it's just more healthy for the game than CV was.