If there is anything i learned. skarner needs more changes.

BlackFlux··6 votes·712 views

Don't get me wrong Skarner is nice,but his damage could use work,mainly due to this Crystal slash has its cooldown lowered when you hit things besides turrets,nice right? well,it doesn't do TOO much damage,and you have to use the skill again. so your stuck hammering Q when jungling as right when you start in the jungle you have like 1 attack a second,quickly going to 2 per second with item 1418 and the boost from you passive going up for AA/S by like 7-10% a level (43-160%) though your kit doesn't do enough damage,you have good CC but base armor feels low and Q could use work,maybe let you toggle it so when the cool is over and you attack something then it goes off,removing the need to QQQQQQQQQQQQQQQQQQQQQ forever same kinda goes to rek'sai RekSai

13 Comments

MistroTTC1 votes

Skarner has gotten about 4 reworks, everybody knows he needs changes.

BlackFlux1 votes

oh so we are even past Ryze levels here [zombie-brand-facepalm] Its a simple kit and usefll passive its just his base stats and Q hammering that annoys me. I run item 1416 (one of them...) for the bonus damage and smite stuff taking only 1 spot and that gives a lot of attack speed with item 3078 as well as the passive,making clears fast with the spellblade procs but with that your passive gets you to like 2.1 attacks a second,making your Q op up CONSTANTLY,great for clears but not very effective VS champions overall. or your finger. since your passing like .5 seconds on your cooldown every second,the W could use some work too

khorney1 votes

the rework that was befoer this one was fine...... then they decided to nerf him with the Chrystal which are trash. Its not even a discussion his passive was his old q how is this even remotely better.......

BlackFlux1 votes

I can not answer that.for the most part I either find videos for the 'new' skarner or videos from like 5 years ago. So I am rather unaware of how his kit has been aging, but currently it isn't doing too good,crystals are nice but does almost nothing against champions as chances are if your teamfighting its in mid lane,thee only time crystals are a huge help is with dragon/baron or jungle camps like raptors,maybe give skarner a type of alpha predator secondary passive that increases attack speed when attacking monsters,as his damage early is rather low to monsters like gromp even with his passive,just the first clear in general is a pain,and the first clear of gromp/wolves is with a base 43% attack speed boost. compare it to Warwick who also gets more attack speed but is like 4.3K IP less for the first clear

khorney1 votes

his q did the samething and would stack, however your qs aoe had to hit something..... so what you could aoe stun. the chyrstals are pretty much useless so its not even close https://www.youtube.com/watch?v=3hBG7mxqUKE

this is me getting a penta kill with the previous rework or pre chyrstal

BlackFlux1 votes

stacking charge...seems like a nice touch. depending on the old numbers,as i wouldn't want it to be like,get 7 charges for the current numbers,skarner has stuff to start fights,but little to no tools to stay in the fight.

khorney1 votes

it was great... his old passive was hit 3 thigns stun people so with that u have hyrda u stun everything. this skarner sure has better ad ratios but ultimately does less damage. literally 2v5 and got a penta

khorney1 votes

ive been saying this for awhile. I hate this rework sooooo badly, i had to stop playing him because he is immensely weaker then he was before the rework.

BlackFlux1 votes

After some testing,Warwick's direct rushing clear (WITHOUT ANY BLOODHUNT BOOSTS FOR MOVEMENT) is about 10 seconds faster then Skarner spamming all his skills and W to get around,may just be my speed but that's kinda sad with his passive and costing more then 4K extra IP [zombie-nunu-bummed] and as I said,0 boosts from blood hunt by WW,all of skarners movement boosting stuff.

BlackFlux1 votes

Funny thing is,skarner is apparently the 4th highest win rate jungler. but his play rate (1.13%) will make me assume people playing him a bit,generally won and then just stopped using him. where champs like lee who is played a lot is actually rather low on the list even a decently simple champlike kha is rather low even with a like 16% play rate :/ (champion.gg)

Cavemantero1 votes

yeah that guy sucks. I like the concept of skarner but he just plays like shit. The zoning crystals 'update' was bad and a grasping at straws to give him some kind of 'unique' identity but he has always been unique being a ground based animal. The grab and drag is good, the armor is good, but everything else on him is meh. I don't know why they didn't give him a burrowing ability since scorpions actually do burrow. It would be a much cooler mechanic on that they wasted it on Rek Sai.

BlackFlux1 votes

another problem is,your E stuns IF you land a basic attack,but due to the cast time its generally harming your ability to gank,champs like Amumu Warwick and Ivern use there skillshot to easily head to the opponent in an instant,not stop near them,skillshot as they flash and miss THEN start attacking. would be nice if it was like what Khorney said,hit 3 things and it stuns,then maybe have it like rek'sai's CC where they cant be stunned again for a bit. so you can gank and land a stun rather then completely give yourself away,walk up since you have no dash like gap closer and hope they don't flash or just have some dash move Azir Ahri Ezreal Kalista LeeSin ect.

PPPPPPPPPPPP2701 votes

The Skarner reworks fuck up his scalings every time. There was a first rework but that was so bad that I wish it didn't exist. He used to deal a ton of DPS with his Q and autos. Now they made him more reliant on burst damage.

The real rework reduced his bases on Q and E but moved it to his ultimate which was mainly used for CC instead of a nuke. They also made it so he can't stack attack speed and have high shield uptime. The stun was neat though a bit time consuming. Maxing out your ultimate damage was nice but when you build a lot of attack speed you can accidentally proc your passive removing the stack and preventing the massive ultimate nuke.

The next rework made the stun better but they screwed up his scalings on his spells so badly. The W %HP scaling was good and it made a good one point wonder. But the complete removal of his Q bases made it feel so bad to level it first while E wasn't much better to max first. His ultimate damage base went down but got an insane AD ratio but that got nerfed. Let's not forget how bad his spires were. Spires revealing yourself if you capture one for great stat boosts. Without them he feels so bad and useless.

I want a Skarner that should focus on building attack speed instead of being more AD reliant. Old old Skarner had a passive reducing all of his spells by a full second per auto on an enemy champion. He would maintain high uptime on his W which also gave attack speed. Kiting Skarner would greatly reduce his tankyness and be relevant as he only had a decent base movement speed and a 20% movement speed boost. Though this Skarner had a really shitty E that no one would even rank because how bad it was. A 2nd point in W gave you so much more than a point in E.

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