A new item to help deal with the overwhelming amounts of crit?
So hear me out, what if they added an item that lowered the enemy's crit chance or negated t all together for a very short time? Make it 1200, and make it's stats: 20 Armor. Passive: Enemies who deal damage to you have their critical chance reduced by 15-20% (couldn't decide). Builds into a new type of Thornmail that costs 2500, grants 90 Armor, and passively reduces the crit chance of enemies who hit you by 40% going up to 60% by 10% intervals if they still crit you. So if they have 100%, they'll crit and have 60%. If they crit again they'll have 50% and again for 40%. The debuff lasts 6 seconds. It builds out of Chain vest and the 1200 item aforementioned.
Other idea: same stats and build, but change the passive to an active on a 90 second CD that works like a BOtRK active in how you cast if, but negates the targets ability to crit for 5 seconds.
TLDR:
Chain Sash- Cost: 2500
Stats: 90 Armor Unique Passive: Disorienting: Enemies who deal damage to you have their Critical chance reduced by 40%, scaling to 60% with additional crits at 10% intervals (6 second duration) or Unique Active: Disorient: Target enemy is unable to critically strike for 5 seconds (90 sec CD)
Builds From: Chain vest + Lucky Sash
Lucky Sash- Cost: 1200
Stats: 15 Armor Unique passive: Disorienting: Enemies who deal damage to you have their crit chance reduced yy 20%
Builds from: Cloth Armor.
Thoughts?
) would be a good idea
to counter any ADC.