Tenacity doesn't feel Tenacious

Mordepool··15 votes·1,150 views

With the influx of knock ups and displacements. It really feels that Tenacity is a wasted stat. The intent is to reduce all around cc on your champion and because of a few outliers (Dr Mundo) the effect it has is almost intangible So can we expect to see any changes? Perhaps changing knock up/displacement duration all around. Or give the good doctor a rework so everyone else can enjoy close to the level of cc freedom

Just some thoughts

17 Comments

Teridax683 votes

Tenacity is the reason why League has experienced knockup creep in the first place. Tenacity, especially widely-available and relatively cheap Tenacity, effectively means every champion with hard CC needs to be balanced around two time frames, one where their hard CC applies for the full duration, and one where it applies for only about two thirds of the duration. This is obviously impossible, and so many champions who especially depend on their crowd control end up with overly long durations, e.g. Morgana's root, or Fiddlesticks/Rammus's point-and-click fear/taunt. Knockups, on the other hand, are impossible to reduce, and extremely difficult to cancel, so you can basically count on a champion having about the same window of opportunity against any target, provided they land their ability. It's clearer for everyone, easier to balance, and generally allows for shorter-duration CC, so even if tanks can't reduce the time they spend getting disabled, they at least don't have to sit through 3 or 2+ seconds of hard CC each time they get hit (and squishies don't have to watch their champion get killed during that same window just because they didn't buy Mercury Treads or QSS).

Another problem with Tenacity is that it doesn't really work as a typical "stat", because stacking it is horrible for gameplay health: Irelia is the prime example of why Tenacity shouldn't stack, and if she gets enough of a lead to go for the full Treads + Elixir of Iron + DMP + Trinity Force combo, there really isn't much you can do against her. It's also one of the many reasons why Mundo can't really be as strong as he deserves to be, because the combination of his near-free sustain and CC reduction means he becomes almost impossible to truly focus if he gets ahead. Sure, Mundo goes where he pleases, so it's at least thematically appropriate, but it's not really the most interesting implementation of that for anyone (Mundo's strong because he makes moves against him less effective, instead of exerting that power more interactively).

While practically everyone would want the option of reducing incoming crowd control if they were given the option, the problem with Tenacity is that, while it's desirable as a stat, it's not actually fun. It's not fun for CC-heavy champions, who have to deal with reduced clarity on their effects, it's not fun for players who don't have Tenacity, because they have to deal with inflated crowd control durations, which leads to squishies dying arbitrarily and tanky champions getting kited too heavily, and it's not even fun for players who do get Tenacity, because the prominence of Tenacity-ignoring crowd control means the stat isn't even all that good at doing its job. I really think the best solution here would be to cut out Tenacity completely, and instead tone down the duration of more egregious CC effects as a result, with compensatory buffs given to affected champions (they could afford to be more powerful because they'd be defined around a shorter, much more precise window where their target's disabled).

Mordepool2 votes

Your very well reasoned post. Hits the issue square on the nose. Thank you for your insight. I hope a red sees that

Rebonack2 votes

Heavy Boots item 1001 + item 1028 Grants HP, movespeed, and: UNIQUE passive: reduces the distance displaced by enemy pulls/knockups/knockbacks by (percentage).

Make it so Blitz' pull only pulls you part way to him.

Mordepool1 votes

I think a build option to deal with knock ups and displacement is needed and your idea seems solid enough to me

Reikken2 votes

Yeah, aside from slows, which are put on basically every champion now, every CC is a knockup or displacement. It's kind of lame.

T10130001 votes

tenacity builds character

Mordepool1 votes

But a Champion brings Tenacity

Haihefa1 votes

I agree that items like merc treds require a buff.

Mordepool1 votes

I think the knock up/ displacement affects need a nerf more directly seeing as there isnt anyway to mitigate making Tenacity useful 3/4 of the time

Viceroy Bolt1 votes

I don't see the point in having any stat be modified to displace Mundo's impact on the meta rn

Mundo doesn't have an impact on the meta except to throw bronze games rn.

Mordepool2 votes

Im just highlighting that if they just buffed Tenacity ( which they should) It would push Mundo into an unreasonable unbalanced state as a result.

Sorry im just saying buff tenacity but be aware of the fringe effects aka thinking things through slightly

Viceroy Bolt1 votes

Honestly "an unreasonable unbalanced state" would be a nice change for the doc for a while.

Jacknife2 votes

No, no it wouldn't. Don't get me wrong, I got nothing against Dr. Hyde where he pleases, but an out of control mundo is un-killable. Literally un-killable. I'd rather not see that become meta.

Mordepool1 votes

My thoughts exactly

Spoofghoul1 votes

maybe tenacity should just function as damage reduction now since everything has a knockup anyway or permaslows

25% tenacity

you are so tenacious only 25% of the damage dealth actually damages you

derp

Mordepool1 votes

One of the big problems is displacements and knock ups usually happen so fast any mitigation is intangible. In dianas case it feels nonexistant

Rebonack1 votes

You know WHY there are so many knockups in the game now, right?

It's because Riot has systematically destroyed the duration of hard CC over the years. If the stun is only going to last for less than a second anyway, why not just make it a knockup instead?

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