" I want 2 lethality off of EVERYTHING" - Riot balance team

341123545652··70 votes·2,577 views

"but sir no 1 even builds edge of night most of the time and the main problem is dusk bla.."

"I SAID EVERYTHING"

"what about adcs, with every nerf to other role they will just power creep even mo..."

"ADCS AND YASUO ARE FINE L2P"

#balanceteam

42 Comments

D357R0Y3R39 votes

Yasuo is not fine

Yasuo is really underpowered right now...

Shahamut1 votes

Right?! ^^^^

Remlap122319 votes

So is Fiddlesticks, and I'd sooner get a swift kick in the balls with steel toed boots than face them in game out of my own volition.

D357R0Y3R4 votes

damn right!

i want fiddle buffs

Remlap12234 votes

So is Fiddlesticks, and I'd sooner get a swift kick in the balls with steel toed boots than face them in game out of my own volition.

Rand0mH3r0X2 votes

I think people are just learning to play without the old masteries which enabled him the thrive the most. I remember whenever the last mastery was released, it was pretty much aimed at given Yasuo a lot of power. I don't see that so much in the new Runes. I'd Riot is overreacting when it comes to Yasuo and mostly covering their bottom line with him.

Sun Wu Ryuumoku1 votes

no, they nerfed the sh*t out of him... thats why he's so weak.

Rand0mH3r0X2 votes

V7.2 Sweeping Blade Sweeping Blade Base damage reduced to 60 / 70 / 80 / 90 / 100 from 70 / 90 / 110 / 130 / 150. NEW EFFECT: Has a 20% bonus AD ratio.

V6.18 Stats Base attack speed increased to 0.67 from 0.658. Attack speed growth reduced to 2.5% from 3.2%.

V4.13 Way of the Wanderer Way of the Wanderer Shield duration reduced to 1 second from 1.5.

V4.11 Sweeping Blade Sweeping Blade Maximum bonus damage reduced to 50% at 2 stacks from 100% at 4.

These are the things I could find that could even resemble a nerf. There has never been a direct nerf to Yasuo, not including the regular round of nerfs that come after Champion release.

I'll refer to my previous statement that Riot's Rune changes are the result of Yasuo underperforming. A lot of people are having to adjust to the Rune changes. Especially since Yasuo is one of the most played champions by low skilled players, this exacerbates the issue.

Sun Wu Ryuumoku1 votes

V7.11 Steel Tempest Steel Tempest Stack duration reduced to 6 seconds from 10.

Don't forget this. Its why he can't deny top anymore (and yeah, the removal of fervor too

Rand0mH3r0X2 votes

10 seconds was absurd as it always was a method of denying creep score and safely farming. They did the same with Twisted Fate.

That should've been one of the typical nerfs to a champion after release, but that took nearly three years.

Sun Wu Ryuumoku1 votes

i don't disagree [vlad-salute]

Penns3 votes

High skill cap champ has low win rate, buff imo :/

D357R0Y3R5 votes

Skillcap does not dictate win rate on mains, yasuo win rate on dedicated mains has dropped significantly

look at yassuo win rate in preseason for instance

TEA Nietzsche 1 votes

And he has a very experienced playergames. It's so irritating when people compare winrates of champions with very differently experienced playerbases to each other.

ExaggeratedToast1 votes

{quoted}

High skill cap champ has low win rate, buff imo :/

I can't tell if you are trolling?

HIGH SKILL CAP champs, as in the ceiling of skill is high so if you can only jump 1 foot high, you can only get 1 foot high.--- a.k.a. skill required.

Junkο2 votes

I think Yasuo is perfectly balanced rn and I fear for buffs that are currently on PBE.

Yeah he struggles against tanks and ADCs cause they are too strong, but every fighter struggles right now, it's not a Yasuo only thing

Feel Apathy1 votes

{quoted}

Yasuo is not fine

Yasuo is really underpowered right now...

Yasuo is really weak against characters that can beat him.

He's absurd against characters that can't do the damage.

Imperial Japan1 votes

Yep

Hibeki1 votes

Good. That champion becomes either extremely oppressive and possibly the most busted thing to hit league of legends when relevant.

Id rather not go back to 100% yas ban

Twitch Chat16 votes

strongest adcs are lethality users right now so.....

Disembark2 votes

He just wanted to imply "yasuo broken" "adc broken" and "powercreep". Guaranteed 30+ upvotes on boards.

Dengeden4 votes

the main problem is dusk bla..

As proved by nothing.

I SAID EVERYTHING

But power creep is totally a thing.

what about adcs, with every nerf to other role they will just power creep even mo...

It's not like their Press the Attack got nerfed or something. Or Ez got a nerf on his only relevant damaging ability.

Also, "a nerf to everything except adcs is powercreep" rofl.

ADCS AND YASUO ARE FINE L2P

champion.gg/statistics/#?sortBy=general.winPercent&order=descend

champion.gg/champion/Yasuo/Middle

BoilTheOil4 votes

Adcs need to get the nerf bat

Yasuo needs the buff bat

13900 Essence3 votes

Yasuo is in a pretty bad spot right now, and the top ADCs build ghost/duskblade.

They are probably nerfing lethality incrementally because last time they took noticeable amounts of it off the items, it made AD assassins worse than coat-hanger abortions.

FTWolf3 votes

Where are you getting this information that the top ADC'S build GB and Dusk. The top ADC's rn are EZ MF Kal Draven and Vayne. Only 1 builds lethality....

13900 Essence1 votes

{quoted}

Where are you getting this information that the top ADC'S build GB and Dusk. The top ADC's rn are EZ MF Kal Draven and Vayne. Only 1 builds lethality....

Ezreal builds duskblade, MF builds both duskblade and ghostblade, Draven builds ghostblade. Kalista is only good at very high elo where people can actually play her. Jhin is above kalista in several elos, and he also builds ghost and duskblade.

Maybe I should have put "some of the top adcs", but it is certainly more than 1.

FTWolf1 votes

EZ DOES NOT BUILD DUSKBLADE. Draven rarely if every builds GB because he'll just fall off super hard afterwards. Kal is at a 51.4% winrate on op.gg so I disagree.

ApexInTheCircle1 votes

[{quoted}](name=Serial Tickler,realm=NA,application-id=3ErqAdtq,discussion-id=GEG7Gfby,comment-id=0001,timestamp=2017-12-09T02:44:54.224+0000)

Yasuo is in a pretty bad spot right now, and the top ADCs build ghost/duskblade.

They are probably nerfing lethality incrementally because last time they took noticeable amounts of it off the items, it made AD assassins worse than coat-hanger abortions.

Then give it the frozen mallet treatment, give less lethality for ranged and more for melee and boom, you've fixed the problem.

Banana 18 Bro2 votes

If zed can 1shot me as if we're on URF, then I surely agree lethality must be nerfed. Such champs who are overpowered by just items to the point that it requires minimum to 0 skill to play it, yes.

Edit: I saw the update on PBE and lethality items will be nerfed in patch 8.1. Not much but still some hope lol.

PopcornBunni1 votes

Also fuck it let's buff item 3071 back after gutting tank itemization and forget we lowered its armor shred specifically because of the gutted tank items in the first place.

AirKingNeo4 votes

When was tank itemization gutted? Adaptive Helm, Righteous Glory, and Stoneplate are still broken, then Sunfire was buffed.

PopcornBunni4 votes

{quoted}

When was tank itemization gutted? Adaptive Helm, Righteous Glory, and Stoneplate are still broken, then Sunfire was buffed.

item 3068 lost 75 health and gained a wopping 10 armor wooo item 3065 lost 50 health and gained 5 MR item 3742 Lost 75 health and gained 10 armor

All of these grant substantially less effective health against their damage type than the older versions.

500 health x 1.5 = 750 effective health against physical 425 health x 1.6 = 680 effective health (450 x1.55 = 698 effective health for item 3065 )

The changes to item 3071 were made specifically because tanks have less health and more armor, so shredding that armor reduces their effective health more.

500 x 1.35 after 30% Cleaver shred = 675 effective health

425 x 1.456 after 24% Cleaver shred = 619 effective health

If this revert goes through it will be -- 425 x 1.42 from 30% Cleaver shred = 604 effective health

So if Cleaver gets reverted, revert sunfire cape, spirit visage, and deadman's changes as well.

AirKingNeo3 votes

Sunfire's passive is near reverted. It was broken before hand.

Tanks don't build Spirit Visage or Deadman's plate because those are bruiser items.

Cleaver nerf was reverted because bruisers can't hurt tanks currently. Why should tanks be compensated when bruisers get buffed SPECIFICALLY to hurt tanks? Does that not negate the point?

Spank the Fox2 votes

10 armor is 10% EHP, which means you’d only need 750 bonus HP to offset the difference, which tanks easily make up.

All it did was make them less effective vs AP burst, which isn’t doing too well according to Boards

So yeah, it’s a pretty fucking good deal and you can stop phrasing your argument in such a way that it isn’t because you don’t have a clue what you’re talking about.

Altonius Amakiir1 votes

This was done as a nerf to adcs though... They have nerfed the sorcery style bonus and lethality because that is where they believe adcs are getting too much power from early on.

Solidair31 votes

To be fair, this is directly in line with the strongest adcs going with lethality builds

Emerald Fang1 votes

The impact of 2 lethality off each item is nonexistent per item. Added together (across 3-4 items), it's just enough decrease that it kind of sort of maybe helps. AD assassin damage is way too high anyway and it's been too high for a while.

Talon Zed Talon Zed Talon Zed Talon Zed Talon Zed

BTW the problem is that the level-based ignoring isn't linear and that you're getting 75% lethality effectiveness at level 7 or 8.

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