ADC Burst vs Squishies WAS NOT nerfed on the PBE and I have the math to prove it

341123545652·5/2/2018, 12:14:55 AM·245 votes·26,781 views

I had a little too much faith in Riot, I thought they might actually address the 1 year long problem. I will go onto explain in detail why its barely a nerf.

The current Infinity edge transforms crits into a 250% multiplier. Crits without IE are 200%, so IE provides a 25% total increase in crit dmg. I will be expressing the following math in total increases so keep in mind the 25% total increase (or 250% crit dmg) which is currently existent on live (broken state of adcs).

The pbe IE 20% critical damage converted to true damage has a varying effect based on armor value of the squishy.

At 100 armor, a squishy will take 50% less reduced physical damage. So a 20% true damage conversion on this 100 armor target will result in total increase of 10%. This translates into crits going up from 200% to 220%. So vs a 100 armor target, ADCs will be doing 220% crits instead of 250%. Sounds like a pretty solid nerf right? Just keep reading.

At 25-40 armor (early game stages) the target takes ~25% less physical. Its a 6.67% total damage increase or 213% crit multiplier.

So from the early game (25-40 armor) to the late game (about 100 armor), the squishy target will take crits that range from 213.4% to 220% instead of the 250%. Wheres the problem? The problem is Riot also added a new passive on the PBE IE "Crit chance is doubled".

A current ADC burst build item 3031 item 3094 item 3087 provides 80% crit chance.

On the pbe, the same build will provide a 100% crit chance. What does this mean? this means on the pbe the adc has a 20% additional chance to deal 113% (100 normal dmg + 113 = 213%) bonus damage vs a 25-40 armor category target. So, (.2)(113) = 22.6% then we add this to the original 213.4% and we get a total of 236%. Congrats Riot, you nerfed them from 250% crits to 236% crits with that 3 item build on an extremely low armor target.

Now lets look at the 100 armor squishy (mid to late game mage fighter assassin). In this case the 3 item ADC on the pbe (again, who now has a 100% chance to crit with just 3 items) will have gained a 20% chance to do an additional 120% damage (the bonus added onto 100% normal to gain 220% crit). Similarly as I did before, it is (.2)(120%)= 24%. Then add 24% to 220% and you get 244%.

WOW GREAT JOB RIOT, YOU NERFED THEM FROM 250% to 244% LOL. Now take into consideration they made LW total armor pen so the ADC now gained essentially 30 lethality vs this same 100 armor target. I am gonna squash this point before some ADC main brings it up in the chat, I am aware that lethality will have reduced effect on ADCs who go IE due to true dmg conversion and I am here to tell you, it does not fucking matter. 30 Lethality is alot even if 20% of your dmg is being converted to true dmg. So 250% crits down to 244% but they gain 30 lethality, you literally buffed their dmg. You buffed ADCs vs squishies. Also you increased the AD on IE by 10, which is alot when you only have IE Shiv RFC. You also gave them more HP.

In the initial post you guys posted on dev corner. It was clearly stated that the intention of the patch was to lower bot lane power, power of crits toward squishies, and make it so a crit hypercarry with just a few items isnt the most important member on the team (direct paraphrases from Riot's post). You didnt accomplish any of this. You barely nerfed them, if you count a 4 item build with LW, you actually buffed them vs squishies. Its been 1 year, we are done fucking around. HIRE THE ASSETS, who CAN fix this problem. You think the boards are just some dumb idiots who complain alot and wouldnt be able to see stuff like this? I have a degree in engineering I spotted this on the first 2 mins of reading surrender at 20.

EDIT: I guess this type of post needs a TLDR: Crits do infact have less multiplier per hit vs squishies but itemization was buffed to reach 100% crit chance in only 3 items (ie shiv RFC), up from 80%. So each crit does less damage, but now every ADC hit is a crit so mathematically the overall BPS is mostly unchanged, plus ADCs gained 30 lethality from the LDR buff to total armorpen. Thats the main goal of the post but I highly suggest everyone read the math. . . . EDIT#2: Hey guys its 15 hours later, I am back and I would like to thank everyone who upvoted me so much (I did not expect this)

I am making this edit to squash some poorly constructed counterarguments from misinformed individuals.

Point#1: Your "math is fiction", "your math is made up" "propaganda"

This individual believes my math to be wrong and goes on to post a lengthy post with his own math. This individual did not read my post and completely missed the point of it, to great irony, his own math that he posted is actually consistent with mine. Atleast the first half of it, the second half of it he does math on randuins which I will address later but I will focus on the first half first.

His post uses math to prove that the new IE does infact do less damage on targets of armor ranging from 100 to 0. Well obviously the new IE does less damage, this is literally stated in my original post. I clearly state the crit multiplier on a 100 armor target goes from 250% to 220% , a clear decrease. And that the crit multiplier goes down to 213% on a 25% phys reduction target (lower armor usually around 25-40). Similarly, (and obviously) this means each crit with the new IE will also do less damage if the target has tabis (no need to clutter your post with repetitive math bud).

So its blatantly obvious the new IE will nerf the damage in each individual hit from the ADC but my post is NOT regarding each hit but the overall dps of the 3 item ADC which is staying relatively same due to total crit chance in the 3 item build going up from 80% to 100% . The math in my post which he claims to me "made up" or "adding random numbers" is simply factoring in the DPS increase from their crit chance going up from 80% to 100%. THATS where im adding numbers from. He literally just didnt read that portion or im not sure whats going on in his head. But its no doubt ADCs are gonna do less damage per hit but the fact that they now cap their crit chance at only 3 items means their overall dps is similar to what it is on live. That is the underlying point in my post.

In regard to all the random LDR math in his post, its all needless clutter. It should be blatantly obvious to anyone that a 35% bonus armor pen being buffed to total armor pen is just a straight up dps increase vs squishies. You are just receiving 35 flat armor pen vs a 100 base armor target.

Now I will address all the needless randuins math / discussions going on in my thread with one simple sentence: I dont care. Randuins is not relevant to my thread "ADC burst vs squishies". Mages and assassins do not bust out their handy randuins purchase, ever. Only time I saw someone ever go randuins on a mage was when the enemy team had yasuo , adc, and graves jungle. But even then I feel its rare.

He also has a bunch of clutter with math on 300 armor targets, come on bro, we are talking about ADC burst vs **squishies ** not vs malphite.

Point #2: B-BUT THEIR ITEMS ARE MORE EXPENSIVE NOW BY 500 GOLD. Again this is not relevant to my post. The post is titled "ADC burst vs squishies was not nerfed" , the ADC burst per second vs squishies was **delayed ** by 500 gold, it was not reduced. They could delay it by 800 gold for all I care, that would still go against their clearly stated design intent in the dev corner post by Riot Axes to reduce ADC burst vs squishies. The argument also conveniently leaves out that botrk and BT were buffed in efficiency by 200 gold, IE received 10 ad ( a 350 gold value increased). Thats an efficiency buff by 550 gold in their full build. Come on guys.

Point #3: Buying a second zeal item is super inefficient now, they overcap on crit by 20%!

Ok this one is just so troll I dont know if the original poster was serious or not.

IE shiv RFC combo went from 80% crit on live to 120% crit on the pbe (capped at 100 obv.) How do you actually manage to call THAT an efficiency nerf . Its comical really.

Point #4: Their fleetfoot work was nerfed, their lifesteal is less effective because true dmg doesnt live steal, this and that , this and that

While all of this is true, come on guys, thats not the point of my post. I am specifically talking about ADC burst vs squishies not whether they are easier to kill or have less sustain.

In conclusion, for those who still dont believe my post (its really not rocket science guys), just for you guys I will post a video in the near future of me attacking a target dummy (100 armor) with the live IE SHIV RFC combo and directly compare it to a video of me attacking the same dummy with IE SHIV RFC on pbe with the same champion , same runes, same everything. Then maybe they wont be able to deny blatant truths.

EDIT#4 : There is now another post on the front page where a user named "Akali is Hot" or something has done his own math in his own way. He reached essentially the same conclusions as me when it comes to ADC burst vs squishies . I suggest you guys go read his post for a 2nd perspective. Might help a few of those claiming "math is fiction".

EDIT#3:

I figured instead of just only presenting the problem, I would also present a simple solution for Riot: Keep IE at 20% crit. Thats literally it IMO. That solves all the problems. It is indeed very problematic to give ADCs a yasuo style "DOUBLE CRIT xd" mechanic and not realize that their DPS is gonna surge.

239 Comments

Mordepool5/2/2018, 12:39:16 AM85 votes

This Need more upvotes and Marksmen need more nerfs

Marshbouy5/2/2018, 12:51:16 AM39 votes

You think the boards are just some dumb idiots who complain alot and wouldnt be able to see stuff like this?

both are correct.

The boards have a few people who are very capable of in depth discussion and facts, your post proves it.

It's also dominated by knee jerk-reactions and idiocy 90% of the time, proven by the reactions to your post.

Nanuk Pihoqahiak5/2/2018, 12:40:51 AM30 votes

It's scary because it doesn't seem like ADC early games are being drastically reduced. However, their mid / lategames are going to be vastly increased. That's my kneejerk reaction tho.

Z3Sleeper5/2/2018, 4:04:50 AM22 votes

This is 100% FINE.

This isn't the same as 250% damage crits. This is the same damage but as DPS rather than Burst.

Instead of fishing for a single 250% damage crit, they will simply have 100% crit chance and hit guaranteed but lower damage crits.

This is exactly what we wanted. It IS a nerf (a pretty damn hefty one to their power curve). Especially considering the zeal nerfs and the fact that they NEED zeal in the first place for IE to even function AT ALL.

I will not allow you to slander Riot for FINALLY DOING WHAT WE WANTED.

Boltonator5/2/2018, 12:16:14 AM18 votes

I was never good at math so...

[slayer-pantheon-popcorn]

Salron5/2/2018, 1:20:18 AM15 votes

Are we just gonna ignore the fact that item 3031 item 3087 item 3094 costs 700g more gold to reach?

Leaf of the lake5/2/2018, 2:42:33 AM11 votes

Your numbers are off. New IE is actually even better than you think it is.

New IE treats crits as "160% physical damage and 40% true damage." Against a 100 armor target, the value of the true damage is doubled, making it functionally 240% physical damage. This is a negligible reduction, largely made up for by the +10 AD on IE.

However, what the item changes did do is move ADC 2-item spike back by 500 gold, which will heavily delay the point that ADCs become strong. The real problem is that only 1300 gold after that, they can have 100% crit, which causes an extremely sudden spike in their power scaling at 2.5 items.

Puppet33r5/2/2018, 4:42:00 AM10 votes

You forget price increases. This build on current pbe costs 400 more gold. Also they never said that they want to make adc irrelevant. Otherwise new essence reaver wouldn't have that absurd passive. Their goal was to nerf 2 item spike that they were getting with ie+zeal item. And that price increase might just do the trick. The real question here is whether the reworked items provide an even better 2 item spike instead?

Mizaya5/2/2018, 1:24:39 AM8 votes

Why don't you just use the effective damage multiplier? Kinda confusing given that you can't crit for over 200% with the new IE.

Anyways, if we have LW on our ADC, late game his multiplier on a squishy will infact be higher with the new IE. At 85 Armor it's about 1.43 compared to 1.35, exactly 0.08 higher but it will vary by ADC and their base armor.

Also, If I'm not wrong, high health targets take reduced damage until about ~264 armor with old Lord Dominik's vs new due to the loss of the %damage based on health difference. That's something to consider for non ADC targets.

Imo the main contradiction here is they specifically said "Lower damage on crits late game to squishies", which ofc doesn't seem to be true at full build here. Triple crit + LW will be surely doing at least the same or more damage to other ADCs based on their base armor.

I'm actually quite certain Riot will change this because individual crits shouldn't be doing more damage to ADCs at 6 items considering you will have an entire 20% more crit chance.

There's definitely a lot more calculations to be done but I don't have the time atm. We know that ADC is stronger against low health low armor targets by a slight margin late. This does go against one of Riot Axes' statements. However let's not focus on this solely and consider what they might have done right with these changes or even what else they might have done wrong.

The Yetii Rider5/2/2018, 3:48:34 AM8 votes

Assassins don't have 100 armor in the mid or late game. Mages only have 100 armor if they build item 3157 , which is not every game.

Your math is based on a faulty premise.

VICHEL CHAOS5/2/2018, 3:51:09 AM7 votes

Before you judge, I also want adc damage to squishies toned down. Just as a disclaimer.

You forget what the change means to adc's chances to burst a squishy, you completely miss the situational conditions. Sure, as a pure damage number, adc's will be dealing similar damage in the long run, but for that first hit against that squishy in a crit it will deal significantly less damage, which is the point of the nerf. That 20% more crit chance is not important in that moment, because in that hit you will take between 213-220% damage instead of the 250, which is actually huge. The point of the change is not to reduce the overall dps, which as you calculated is still taking a small hit, but to reduce the burst on a squishy, which will happen. The targeted scenario is the first hit shiv-ie-cannon crit, which is heavily hit here. This means that the carry just avoided being 2 shot because the burst itself is not here anymore, or at least is not here as strong. Sure, they have 20% more crit chance, but that does not contribute to burst but rather consistent dps, which the goal is to be more or less the same, and in a late game scenario of a 1v1 between an adc and a squishy the carry's biggest threat has been hit. When you play vs that carry you assume that the hit is going to crit, you have to if you want to have any decent risk management, hence in that situation the hit is going to be lower.

TL DR: You successfully calculated that the overall consistent damage was more or less the same, which was the goal, but the initial maximum possible burst lowered from 250% to 213-220%, which is significantly lower and also the goal.

Jon 6789105/2/2018, 1:10:40 AM6 votes

Assuming you do 100 damage with an auto against a 100 armor target (ignoring 10 AD and crit chance):

Old IE: 250 damage crit, reduced to 125 damage after armor is applied.

New IE: 200 damage crit. 80% stays physical, leading to 80 physical damage. 20% is true, leading to 40 true damage. 120 total damage.

Maybe I did something wrong, but that seems like more damage done by new IE than you suggested.

Narsicus5/2/2018, 4:41:04 PM4 votes

I cant speak to whether or not the changes are appropriate, but the math here is terrible.

Specifically in the final part where somehow ~23% of damage from crit value is added onto a build that is already at 100% crit chance because 'it has more crit than the previous build'.

It doesn't matter how much more crit it has, the build you used already is assumed to be critting 100% of the time (hense the 200% damage modifier you started with) it having 'more crit' from 3 items literally doesn't change anything.

Long story short, you are double counting crit damage in the new values which is ending up with ~120% value from pure crit (excluding IE true damage) even though that is obviously impossible since you cant crit more often than 100% of the time.

Kairoptra5/2/2018, 11:33:49 AM4 votes

Before you upvote or downvote, please take the time to look through the comments. There's some decent conversation going on down here.

doyenz5/2/2018, 2:48:10 PM4 votes

"On the pbe, the same build will provide a 100% crit chance. What does this mean? this means on the pbe the adc has a 20% additional chance to deal 113% (100 normal dmg + 113 = 213%) bonus damage vs a 25-40 armor category target. So, (.2)(113) = 22.6% then we add this to the original 213.4% and we get a total of 236%. Congrats Riot, you nerfed them from 250% crits to 236% crits with that 3 item build on an extremely low armor target." -OP

So, that's incorrect math. Just because the ADC has a 20% additional chance to deal 213% damage doesn't actually increase the damage to 236%. The extra 20% goes to the Chance for damage not actually the damage itself. Crit Chance does not actually increase all the rest of the crit damage by 20%, nor your overall dps.

Häxel5/2/2018, 1:11:08 AM3 votes

well problem is that ad builds in general could change pretty much. ie plus one upgraded zeal only has 10% more crit chance as live. Also not having item 1018 till you finish ie you will only have 30% crit. And depending which champ you play many other items also got buffed or changed: item 3156 (matters not much was ok before too), item 3026 (matters much, was garbage before on adcs beside vayne and kai'sa) item 3153 item 3072 item 3035 + upgrades. And lategame 100% crit on liveserver is also not that niche too: Sivir and Xayah best examples for er ie double zeal. Other adcs just sold boots for tripple zeal ie. So the damage in fact is now less while adcs maybe stick to their boots (potentialy bitem 3006 which also gives as) or instead of a third zeal just go one of the listed buffed items, but than also adcs have one zealpassive less (either no chainlightning, no rangecanon, no bolts or no reduced dmg ghost passive).

Terozu5/2/2018, 2:02:30 AM2 votes

Would like to point out, IE increases the damage of crits by 50%. Crits double it, then ie increases that by 50%. So ie is a 300% modifier. Not a 250%.

So if its now 244% like you say, thats actually a 54% nerf.