Why does Fiora´s passive give her a shit tone of damage + sustain ?

Angelofchaos16x··9 votes·627 views

I find that this is the main problem with Fiora, she has way to much sustain for way to much damage. 3% of a targets max health at level one (Without counting the ad bonus), on the champion with the lowest amount of health at level 1 (Aniva , with a whopping 467) is 14.01 bonus true damage, which along with Fiora base ad of 60 makes 74 damage at level one with a auto attack (Without taking into account a Doran´s blade, which most Firoa´s start with, or the Ad runes that she can buy). The damage is really high, but ok , I mean , she has to have some sort of passive, I guess . But then , it heals her, and while it still is for a small amount early game , if combined with grasp of the undying , then it becomes straight out annoying and terrible to lane against . Also it gives her bonus move speed , so she can smack you and run away. Could we nerf either the damage or the sustain ?

4 Comments

Krys Star4 votes

Damage + Sustain + Movement. Whoo.

SpookyNeedle1 votes

Addressing movement, I wish she'd only get the full Q reset when hitting vitals, and a lower % reset on hitting something. I do main Fiora.

Krys Star1 votes

I used to main Fiora, back when I was so drawn to her visuals, gameplay and character. I don't like her gameplay or visual as much now, though.

SpookyNeedle1 votes

Well I'm not going to back up my argument, but I will provide my opinion. I don't believe it's a "shit ton" of sustain, but it's noticeable. Also, she's supposed to do damage, she's made to be a glass cannon

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