How to make a true Minion-Mancer archetype in league viable.
WARNING LONG READ AHEAD, LONG READ AHEAD.
Everyone who plays League is aware of the resident minion-mancers, the champions whose kit primarily focus around their spawned creatures.
and
. Notice how alot of these champions have been nerfed into the ground (Except Yorick cause he just got reworked) because of their minions. Malz and Zyra dominated botlane with the sheer amount of dps they could dish out with the multiple sources of damage, and Heimer basically becomes a mobile "F You" zone that shall not be breached. Yorick used to just be a walking army with literally zero counterplay besides bursting him,
So what is the issue with these Minionmancers? Riot tries to balance them so both the minions and the champion are invidiually strong, which leads to each champion basically being worth double what they are, which plainly, is unacceptable.
So how would such an archetype of character be balanced then? Well Riot had it right with the Old Yorick, with all 4 spells just summoning a different ghoul with a unique effect. The issue here though with Old Yorick, was his passive, his scalings, and his Q and E. Here are my points on how the Old Yorick could be balanced, thus providing an example of how a new minionmancer would be balanced.
So his passive, Yorick got more defensive stats and offensive stats per each summoned ghoul. This would be fine if it was limited to simply defensive stats, and not a % damage reduction like it was. This illustrates my point, that the Summoner should not be strong if the ghouls are also.
His scalings, were AD, so this meant he could build items like
allowing both him and the ghouls to gain strength, as AD affects both ghouls damage, and Yoricks. Again, big no no. A minionmancer has to be purely AP for Ghoul Damage,
Now onto what truly broke Yorick, his Q and his E. His Q was an AA reset that also summoned a ghoul that granted bonus MS. SO this means with 4 basica abilities, you could only ever out run Yorick if you Dashes or blinks. Which is no bueno. HIs E, was a point and click targeted summon that gave him life back per % of damage dealt by that ghoul. This is what truly broke YOrick, as it was point and click nuke that also healed and blocked skillshots.
To balance those two abilities, one would need to make the Healing based ghoul purely non damage, or a skillshot (Ah Puch Q), and His Q wouldn't be an issue if the Yorick was made AP based for damage.
By now you should have an understanding why Minionmancers as we have know are impossible for Riot to balance. They refuse to accept that a minionmancer and the minions can not both be strong. The Minionmancer should either be tanky with no damage, or the minions should provide utility and no damage. Simple!
TL:DR, Rito tries to make both the Minions and Summoner both strong when they can not be.

