In depth look at why its so hard to climb to gold ( for bronze-silver players)
Hi, I'm not the best at this game. Lets get that sh*t out right now.
In the climb to gold, many bronze and silver players struggle to consistently win, and what usually occurs is they win a game, lose a game, win, lose, lose, win... etc. They kinda just stay in the same spot...until luck occurs and they win a few games in a row. But why do lower-elo players struggle to consistently win multiple games in a row?
It's honestly really easy to just say "oh thats bc theyre bronze and trash they wont ever learn", but i've seen some people go 0/10 in ranked games and still be the carry of the team (YASUO COUGH COUGH).
From 1 permabanned account and this account, ive played my fair share of ranked games, and was indeed placed bronze 5 (ouch) in my first account. I just climbed and learned through failure. Here's alot of what i commonly noticed.
- Nearly everyone in lower-elos don't own up to their own faults We all have crap moves/decisions. You've had your fair share and so have I. However, because most low-elo players think they're really good, they refuse to admit to their mistakes, and repeat the same mistake... be it continue to fight while behind, pushing lane, refusing to buy wards, refusing to build defences, so on so forth. Lower-elos hate the idea of slowing down, so they keep doing what they want to do, which causes them to get behind. A really good example of this is our wind boi yasuo. In lower-elos, he's played extremely aggressively, despite having quite weak dueling power early game, because yasuo players just like the idea of a passive shield, infinite dashes, and manaless harass. Because lower-elo yasuo players have the option to play aggressively, many will, in hopes to "outplay" like they see on youtube or reddit. That's a big difference between low elo and high elo yasuo mains: when to go in, and knowing (not guessing) when they can win a trade. If it only impacted one person it might not be too big an issue if the rest of the team plays passively. However, with 1 person feeding, that means someone on the enemy team is getting gold. If someone is 3 kills ahead, thats about 900 gold. If thats an adc, thats a pickaxe. If thats a tank, thats 2 cloth armors and boots. I could go on and on, but tldr: Constant repetition of mistakes causes loss.
- obtaining gold. Holy crap. Gold is a heavy factor in the game: usually whoever gets certain items faster leads to better teamfights which leads to a victory/loss. The greatest source of gold as of now is shutting down a hypercarry and getting around 900 gold. However, since alot of lower-elo players want to be aggressive to show they're the best, many kills will be scattered around lower elo early games compared to higher elo early games. And when someone gets behind, that said person will then either complain to their team that they cant do anything... seeing as they dont want to be playing passive. These complaints are usually given to the jungler. However, its not uncommon news to know last hitting minions grants gold. the average minnon grants 14 gold, with a cannon every 3rd wave giving 60. so a wave of perfect last hitting will grant 84 gold, with a cannon granting about 100 gold. That totals up to about 268 gold for 3 conseccutive waves of perfect last hitting. And if you have a dorans blade/shield, you're gaining passive hp during that time, allowing you to take minor harass. Now obviously you cant do that every game. If you're a juggernaut like darius or garen, fighting a quinn top will make it near impossible to farm or kill. Thats why junglers exist. Sadly, alot of junglers have the opposite problem in lower elo: they actually get MORE gold farming in the jungle compared to ganking a lane... So most low elo junglers won't gank unless it wont be inconvenient, lane taxing is guarenteed, or they're playing pantheon jungle. Low elo teams don't see the bigger picture: thats why toplaners will compete with adcs for cs in the same lane late game, granting gold to the wrong players. So tldr: don't be selfish and play selfishly, learn to be passive, know when you can solidly go in for a guarenteed kill/summener spell, and learn to give up farm. 3.Priorities. This last point is probably the single biggest reason why constant game winning is a struggle for low elo. Many low elo players, and I repeat, play for kda, NOT for objectives. This doesn't mean low elo players won't get objectives, oh no. They're gonna get it because itll involve gold.... but thats about it to them. Objectives include dragon, baron, harold, turrets, inhibs, and the nexus ( technically buffs can fit in this category i suppose). However, alot of low elo players won't go out of their way to secure these objectives mainly because the direct impact isn't there for them. Sure they could get bot tower.... or they could back early to pick up those sweet kicks. That brings me to another topic. Many players don't act for objectives because they play for kda. Let me clarify this a bit. Lets say I'm playing tryndamere top and 3 people come top to stop my splitpush. If my team responds appropriately and pushes/gets bot turret, then my death is beyond worth it. However, if I die and my team backs off because theyre afraid of dying, what will likely ensue is verbal toxicity, and less motivation to get turrets, and me giving the enemy team a free 600 gold (300+150+150). So tldr: dont be a wuss, dont play for kda, get objectives.
I understand these things, but much of my team doesn't. So that's why I usually have to assume i'm the only backbone the team has... which is why i usually play juggernauts like darius or illaoi, so I can be a bursty frontline tank who can poke and engage, while killing all who try to counter my engage.
There are factors obviously like inting or actual dc issues, but I wont include them bc that happens in all elos.
Any comments on my thoughts? Am i a fool and am I wrong in all I say? let me know.