I had an idea about jumps...

FrickendaChicken··1 votes·269 views

What if we split jumps into two things, jumps and leaps. I thought of this because of the different jump animations and the ability to cc someone who is so very high in the air. Jumps: During the jump animation, you are immune to root, stun (until you hit the ground), snares, and knockups. Possibly knockbacks. Leaps aren't immune to anything. For example, Rengar's low to the ground jump looks more like he's leaping, and looks like someone could still knock him up, but kha'zix is a different story. He Literally soars over everyone. And I was thinking that this could add more depth to the ability to nerf or buff a jump. Tristana's ever get to powerful? Make it a leap. Although there would have to be different animations made, possibly in that Leaps would have to be lower to the ground than jumps are. But I don't know.

5 Comments

Jbels1 votes

Jump are dashes with different animations. There is no mechanical difference between a jump and a dash

FrickendaChicken1 votes

I'm saying there should be, make leaps and make jumps. Leap would be what jumps are now, jumps get a big buff to them. This would buff some champs back into the game, like Kha'Zix, and make Trist a bit more viable, while also keeping champs like Rengar exactly where they are now.

Jbels1 votes

{quoted}

I'm saying there should be, make leaps and make jumps. Leap would be what jumps are now, jumps get a big buff to them. This would buff some champs back into the game, like Kha'Zix, and make Trist a bit more viable, while also keeping champs like Rengar exactly where they are now.

There is no Z axis in this game. There's no way to "Jump over" spells or abilities in this game. The only way you could do it is by making "jumps" cause whoever uses them to become untargetable while they are in the air. I don't know about you, but I would rather not have Kha'zix gain fizz E that can also reset.

FrickendaChicken1 votes

Well no, there is another way. Make them immune to certain cc. Like I said. Not untargetable. They can make them immune to knockups, knockbacks, roots, snares, semi to stuns. There doesn't need to be a z axis, just that it looks like there is in the animations, so I had this little idea. [slayer-pantheon-thumbs]

Jbels1 votes

{quoted}

Well no, there is another way. Make them immune to certain cc. Like I said. Not untargetable. They can make them immune to knockups, knockbacks, roots, snares, semi to stuns. There doesn't need to be a z axis, just that it looks like there is in the animations, so I had this little idea. [slayer-pantheon-thumbs]

That would be such a huge buff the rest of their kits would have to take a huge hit

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