A few changes that could help game health

Potato Doc··1 votes·782 views

A lot of these are random ideas that I have mulled over a bit, but other peoples input helps to round out ideas. Nobody likes wanna be game balancers so feel free to downvote to oblivion.

Scuttle crab: Cannot lose special armor pre 5 mins and takes 90% from ranged attacks and skill shots. This prevents champions who can easily abuse it like graves and xin from abusing it too early and opens up the jungle to greater variety as those junglers without a hard cc early levels are not disadvantaged. Ranged characters also have an easier time clearing it compared to melee as the MS on scuttle allows it to play with melee. It wont hurt kindred and jungle twitch too much but it will effect graves as the next nerf would stack with this one reducing his clear.

Graves: deals 90% damage to jungle camps.Slowing his jungle speed without impacting his early game damage. Too much AoE for a jungler that comes free with his Q and autos. Able to kite too well for not taking any damage. Needs actual risk added to gameplapy in jungle or slow him down.

Xin: reduce on hit heal/crit early game to every 4/3/2 hits as he levels. Lowers jungle health clear makes him easier to invade prevents early ganks from being overly destructive. I cant say hes broken but his oppression is a bit too much if he ever gets ahead even slightly early but makes hit late game a bit better.

Trundle: Raise Q CD by 2 at level 1 but same CD at lv 5. His early game dueling might be a bit too much, would reduce overbearing early game duel potential and allow others to jump in also opens up a bit of counter play as the Q passive will have down time. Hes too strong of a duelist late game to be that oppressive early game.

Kaisa: Lower base ult shield, New: upgrade reached through crit chance, which would put it back to current values: Not as much of a problem child but still somewhat oppressive. It would make her build either extremely sloppy trying for 4 different stats at once or force players to choose between upgrades and not easily get all of them. She just currently gains too much from the standard build with no downsides of deciding which to upgrade first. Will encourage her to build either crit or on hit without getting every evolution, which im assuming was the intent behind her W needing AP for upgrade but we see that isn't too much of a burden on her build path.

Yas ult: No longer treated as teleport, instead is now treated as a dash. (it looks like a dash so make it a dash) Gives skill expression for champions like alistar, poppy, and veigar who could possibly stop the ult without hard nerfing yasuo. Do not lower the speed at which he dashes though so it promotes anticipation instead of knee jerk reaction.

1 Comments

tunehunter1 votes

lol "it wont hurt kindred" ya no it wont hurt them it will murder them completely and utterly. Their first mark is always on first skuttle increasing the amount of time it takes them to take it by 90% wont hurt them it will make them completely unplayable and basically just delete kindred from the game. If you want to nerf Graves and Xin, nerf Graves and xin....

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