Thornmail makes Lifesteal worthless..
As a carry top lane, I can buy 2
items and I still won't get any value if the enemy top lane buys a
.
maybe we should stop applying grevious wounds at the 50% > range, like
. Or similarly, make grevious wounds less effective at 50% > range so that you won't be able to counter someone's survivability **completely ** through purchasing a single item.
I find it a bit obnoxious that tanks never have to invest in damage, they can just rush
and cockblock you completely for the rest of the game, just for picking ad, with no counterplay to the grevious wounds debuff.
yes you can reduce the damage you take by building mr but people primarily build lifesteal items to survive and to steal life, and when you take that away from them they just die to people who are tankier and have more cc and more hitpoints and armor than you do.
can you just throw
in the dumpster bin and make tanks build
or
like regular people have to? at least then they will have to make a tradeoff for tank stats to cut my healing in half. instead you just give it all to them in one item and i can't even splitpush now against them
please fix thanks
