I understand that, but I'm not talking about nerfing the damage into the ground, I mean just by a little bit, or at least make it harder to gain courage. Because from the gameplay I've seen, the power he gets from Skaarl is just insane. He can turret dive with little to no problem, 1v3 easy if they don't have an enormous amount of CC, and I even watched a video where he killed someone in their own fountain and the only reason he died was because of his second E dash and made the mistake of dashing back to their dead body
But that could work since he loses two of his abilities and basically all of his mobility when he's unmounted, but then he'd gain Skaarl back faster. So I'm honestly not sure how that could fixed. Kled's kit seems difficult to balance