[{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=FtnEQwBv,comment-id=0003000000000000000000000000000000000000000000000000,timestamp=2017-08-08T12:35:46.557+0000)
I do know what CC means, I even linked you the League of Legends wikia, Which discusses CC in League of Legends.
Yes, Panth does have CC, as does Irelia, and Jax, and Xin, Yas, Lee, Gnar, Trundle, Ryze, Liss, etc etc. that is because what they have, stuns, slows, knockups, knockbacks, roots, and snares are defined as CC.
From League wiki:
It then proceeds to list the types of CC. Garen is not on there, neither is Illaoi, and that is because Spin and Illaoi's ult don't actually control the target. Why? Because they still have full control over their champions! Garen's silence counts as CC, but it's very minor CC.
they say CC is a debuff, armor/mr reduction is a debuff you stated yourself here in riots words to hinder ones actions, i would say death qualifies as CC as well....
just because riot says, it doesn't mean its true, besides they classified special debuffs under CC, most or all of them are movement impairs, and others block the use of abilities or auto attack, heck they even went as far as specify hard and soft cc O.o
what a bs is that.....
so whatever they decide to put as cc is suddenly cc?
so if they classify ashe as a mage, she suddenly is a mage?
i think we all know better :P
A diver focuses on jumping into the enemy team, similar to an assassin. However, an assassin deals damage in a burst and gets out. A divers damage is spread out, though autos and abilities and few have actual escapes, so they have some durability to allow them to not just explode.
A skirmisher is more a 1v1 champ than a diver and are a lot squishier, but with strong defensive windows (Yas's Windwall or Fiora's Parry). Typically splitpushers.
Skirmishers are light infantry or cavalry soldiers stationed to act as a vanguard, flank guard, or rearguard, screening a tactical position or a larger body of friendly troops from enemy advances. They are usually deployed in a skirmish line — an irregular open formation much more spread out in depth and breadth than a traditional line formation. Their purpose is to harass the enemy — engaging them in only light or sporadic combat in order to delay their movement, disrupt their attack, or weaken their morale. Skirmishers' open formations and smaller numbers can give them superior mobility over the regular forces, allowing them to fight on more favorable terms, taking advantage of better position or terrain and quickly withdrawing from any threat of superior enemy forces.
Skirmishers can be either regular army units temporarily detached to perform skirmishing, or specialty units specifically armed and trained for such low-level irregular warfare tactics. Light infantry, light cavalry, and irregular units often specialize in skirmishing.
Though often critical in screening the main army from sudden enemy attacks, skirmishers are poor at taking and defending ground from heavy infantry or heavy cavalry. In modern times, following the obsolescence of such heavy troops, all infantry has become indistinguishable from skirmishers, and the term has lost military meaning.
Those acting as skirmishers are said to skirmish. A battle with only light, relatively indecisive combat is often called a skirmish.
they are supposed to go 1vs5 and survive....
riot called them by the true definition of a skirmisher, since they didn't want to nerf them :/
all i see are excuses -.-
since not only do they survive they can easily kill 3-5 champions and survive,
how many pentas did fiora and yasuo make per match?
But since you seem to call them broken/OP and that they need nerfed, lets take a look at a few..
Xin Xhao - 51.42% winrate with a 1.24% playrate in Plat+, looks like it's mainly mains that play him. Averages 6.11 kill, 6 deaths, and 6.30 assists, which means he's dying as much as he's killing. (http://champion.gg/champion/XinZhao/Jungle?league=platplus)
Vi - 48.57% winrate, 1.99% play rate, so again, mostly mains. K: 5.53, D: 5.60, A: 7.22. Slightly more deaths than killnon average, but more assists, meaning she isn't always diving in alone.
How bout the most complained about recently..Pantheon - 53.20% winrate with a 2.67% playrate. 7.32 average kills, whiler averaging 6.04 deaths and 5.95 assists (the Aspect of War loves his kills) but his highest winrate item build is duskblade and youmuu's, so lots of lethality, along with Maw, GA, and DD. He is also the only champ without untargetability/invulnerability (although invuln still allows the tower's damage to ramp up) that can ignore 1 tower shot..two if he times his W properly.
can we leave third party bs out of it please, these numbers mean nothing,
they just state popularity not viability, its hard and takes too long to determine the strenght of an individual champion.
these nonsense winrates are based on team statistics....
i mean they couldve gone afk or whatever and still be counted -.-
Not at level 3 like you claimed. As I said above, Panthis the only champ without untargetability/invulnerability that can ignore a tower shot or two. Most can't survive under tower to kill a target at level 3 from full health, let alone 2 like you claim.
xin zhao zed vi sejuani etc can all do that at lvl 3....
same for panth b4 you know it panth kills you fast, stun + those 10000000000 spears in your face :/