@Riot are runes ever going to get an overhaul?
I've really been focusing on new runes combos this season for different champions and realized how stale the system and rune setups really are. Pretty much everyone has the same rune set up pages for champs. Most runes are worthless: %hp due to scaling and numbers, cdr due to itemization, all per level runes due to shortened games and runes by design being an early impact aspect.
I really think runes need more class orientation like: ward duration or distance for supports, on hit sustain, shielding and healing %, %damage reduction, bonus gold on cs, tenacity, more lifesteal and spellvamp options, summoner spell cooldown reduction.
Masteries have been getting an overhaul every season it feels like, but why aren't runes getting the same attention?