Warwick rework concept
Riot put one up a long time ago, but it got shelved, so I though I would throw in my ideas.
Theme: Warwick hunts down his prey before feasting on their innards to sustain himself. Ingame: Warwick is an autoattack focused tank/bruiser with insane healing and one powerful CC and hybridized damage
With that in mind...
Passive: Eternal thirst Warwick deals 3-16 (+5% targets missing HP) magic damage onhit. Warwick heals for either 3-16 (+5% targets missing HP) or 3-16(+3% Warwicks missing HP). On killing blows, this heal is doubled.
Q: Hungering Strike 70 mana, 10/9/8/7/6 second cooldown Warwick strikes a target enemy twice, dealing a total of either 50/100/150/200/250(+1.0 AP) or 6/8/10/12/14% the targets max HP (+1.0 AP) magic damage, whichever is greater. This spell applies onhit effects (excluding lifesteal and crit) and Warwick heals for 75% the damage dealt.
W: Hunters Call 50 mana, 20/19/18/17/16 second cooldown Passive: Warwick tracks the lowest health enemy champion within 1500/2000/2500/3000/3500 range, revealing them and granting Warwick % movement speed equal to the % of their health the champion being tracked is missing. The target does not receive a notification that they are marked if they cannot see Warwick. Active: Warwick grants himself 40/50/60/70/80% attack speed for 6 seconds, and nearby allies
E: Hamstring 60 mana, 12 second cooldown Warwick leaps to a target location, dealing 40/50/60/70/80 (+1.0 AD) magic damage enemies he hits. Warwick Slows them by 75% and_ Hamstrings_ them for 1 second, before returning to the location of the cast, applying the same damage and CC to enemies there as well. The same enemy may not be struck twice by the same cast of Hamstring. If Warwick Hamstrings an enemy champion, the base cooldown of Hamstring is reduced to 8 seconds. Warwick may cast Smite, Ignite, Exhaust, Heal, Barrier, and Clarity midway through Hamstring, but nothing else, and he cannot be disabled mid-jump.
Hamstrung enemies become unable to receive movement speed boosts or be affected by mobility spells for the duration (Excluding
W and
R).
R: Infinite Duress 100 mana, 120/110/100 seconds Warwick blinks in front of a target enemy champion, channeling for 1.5 seconds while suppressing them for 1.8 seconds. Over the duration, Warwick strikes 4/5/6 times, dealing a total of 150/250/350 (+250% bonus AD) magic damage. Warwick applies on hit effects on every hit.
Buffs Missing HP damage and heal on passive, and when you kill things CHOGATH MODE INITIATE Q applies onhits twice Q mana cost lowered W now has E built in W cooldown down at early levels E is now its own spell with a unique CC R AD ratio up R mana cost down at later ranks R attack counter increased at rank 3
Nerfs Passive no longer stacks up Q heal down Q has its % HP damage lowered (Compensation for applying Bork) W mana cost up E Has a mana cost and cooldown (duh, being made into an active spell) R cooldown up R attack counter decreased rank 1