I think that buffing Kindred E's damage wasn't a right choice

Evil Bisex Plant·6/29/2018, 10:23:49 PM·1 votes·615 views

Necessary disclaimer: I'm not salty at all, I won that game and I had fun (16/8 btw - little bit inting but not even close enough to be tilted) and my team played and behaved wonderfully. This was just a point in that match I seriously choked on irl.

https://youtu.be/4jS7qjA4hbw

I mean, level 3 champion that is supposed to be/considered a late game hyper carry just dealt 1/3 of my health with an ability when I was 1 level ahead and had Resolve as the second tree... That doesn't feel right.

Just to do the math - literally 1/3 of it, it dealt like 288 and my max health is 876.

I know they were terrible for a long time but even Scarra said they seemed fine last patch (where the buff to their E was introduced btw: 65 -> 80 base damage at first rank, that's almost 20% increase) in current patch's rundown.

I know it's supposed to be an execute but an execute like this in this period of the game seems pretty ridiculous to me. Maybe Riot should consider reverting this and buffing something different?


I know someone will ask so I answer immediately: I didn't flash because I though I can just easily walk away and I did not expect this amount of damage - hell, who would?

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