@Riot: Why Have Center-To-Center Targeting?
Put another way: what features of center-to-center targeting make it better or more appropriate than edge-to-edge targeting?
For those who don't know, center-to-center targeting is what's used for most targeted abilities right now, where the range of the ability is calculated from the center of your champion's model to the center of your target's. Edge-to-edge targeting, on the other hand, means the range of the ability is calculated from the edge of your model to the edge of your target's model. If you're
, for example, center-to-center targeted abilities will always have the same range regardless of how many Feast stacks you have, but with edge-to-edge abilities you'll become easier and easier to hit as your model gets bigger (on the flipside, getting
would make your edge-to-edge abilities travel a little farther).
The way I see it, edge-to-edge targeting is always going to have more visual fidelity and better interaction with size modifiers, so it looks like it should replace center-to-center targeting completely. I might be wrong, though, which is why I'd be interested in knowing more about how these targeting types are used and if there's a specific use for center-to-center targeting that makes it a better fit than edge-to-edge.
's Overload or
's Qs, and the upcoming change to