I'm not liking how cloud drakes do the most damage.
Clearly no one wants Cloud Drake, but why is it doing the most damage out of all of them? Plus, Mountain does the LEAST damage but it's one of the important drakes to get.
Clearly no one wants Cloud Drake, but why is it doing the most damage out of all of them? Plus, Mountain does the LEAST damage but it's one of the important drakes to get.
waht???
cloud drake makes roaming ridiculously good, especially if you get it early on. shit wins games if you can move across the map that much faster
It's your fault for not seeing value in the Air Dragon ever since the buff from +15 to +25. Shit's good. The real question is, why does water dragon make it so if you get interrupted while taking it, you just die because lol 50% permaslow+damage, while simultaneously being the one with objectively worse scaling (if you take it after 10 minutes, it's worthless)?
It's because it attacks the fastest imo. People forget how powerful rapid sustain damage can be.
It's because it attacks the fastest imo. People forget how powerful rapid sustain damage can be.
That's not what he meant, he's asking why it does more damage than Mountain drake but is less important.
Because importance and damage between dragons has no correlation.
You're taking more damage for a dragon that doesn't benefit you as much as the other drakes do. Vice versa.
What's viable and what is not differs day by day. At one point the Mountain dragon could be considered worthless while the Air dragon could be considered great without changing their damage at all.
Riot wants the dragons to be of equal value, they aren't going to make one dragon hurt more because it's "generally more important than the others". With the exception of the fire dragon i guess because it's suppose to hurt more.
It also only attacks one person at a time, so
Mountain Drake takes the least damage out of them. That's the main difference.
Maybe they could buff Mountain's Armor and MR some, but they should all be the same difficulty to take.
I agree that it's a little strange that air tends to be the most difficult to take, but it is far from useless/unimportant. I'd argue that air and mountain are probably the best 2.
People don't appreciate dem Air temple Brand Rocket Boosters, smh.
If you have any of the following Champions on your team:

and many other less obvious examples...
You owe it to them and yourself to get that shit. They will become monsters.