[PBE] Yasuo nerf and BORK balanced around melee/ranged champs

Ithil Snek··35 votes·3,603 views

From Surrender at 20 Yasuo Steel Tempest (Q) duration for stacks of steel tempest lowered from 10 to 6 seconds. https://4.bp.blogspot.com/-wB5IEo_0kaU/WRzD1UomEEI/AAAAAAAAlbU/gRGLaFsUmvUgZ7ZseV0bfYK8iGfzpqIJQCEw/s1600/yasuoq.png

Blade of the Ruined King Unique Passive effect changed from [8% of target's current health] to [Attacks deal 4% of target's current health (doubled for melee)] https://1.bp.blogspot.com/-FlAF4MxF4yo/WRzD1ItBI1I/AAAAAAAAlbM/lLLxxSSXPeYtI7iAD7l45GbGd0z01CTqwCEw/s1600/blade.png

I really enjoy to see that Riot starts to balance again the game depending on melee/ranged champs.

88 Comments

LyingOnLine42 votes

Yasuo doesn't get to sit around threatening tornados forever and Bork gets nerfed on ranged champs? Me likey.

Fed by Snu Snu4 votes

{quoted}

Yasuo doesn't get to sit around threatening tornados forever and Bork gets nerfed on ranged champs? Me likely.

I don't think it will make much of a difference early game, but he will finally stop being able to carry around his CC for so long and actually have to gather it within the teamfight.

LyingOnLine25 votes

More difference than you might think.

Tornado often functions as a zoning tool in melee matchups toplane, allowing Yasuo to threaten enemies with damage and cc from range as well as using their minion wave against them.

With less time to charge/threaten tornado, Yasuo has to push the wave much harder in order to be a threat.

Fed by Snu Snu4 votes

{quoted}

More difference than you might think.

Tornado often functions as a zoning tool in melee matchups toplane, allowing Yasuo to threaten enemies with damage and cc from range as well as using their minion wave against them.

With less time to charge/threaten tornado, Yasuo has to push the wave much harder in order to be a threat.

Maybe that's true.

I wouldn't mind seeing him actually having more than 1 match up where he doesn't have more than 50% win ratio again.

Serber9 votes

[deleted]

3TWarrior8 votes

actually yasuo's winrates have been pretty high for a couple of patches, up to 61% in challenger if I remember right and for a games played comparison, it was 300 in a month compared to lee sin's 1000 in a month

Carnerox12 votes

{quoted}

actually yasuo's winrates have been pretty high for a couple of patches, up to 61% in challenger if I remember right and for a games played comparison, it was 300 in a month compared to lee sin's 1000 in a month

Challenger is way too small of a sample size to draw any kind of fair conclusion though.

Zerenza5 votes

That's fair, but according to champion.gg, he wins all but 9 match ups and for 5 of those, it's basically even because it's 49%. Out of the last 4 only one of them has a good sample size and it's completely understandable why he'd lose, cause it's pantheon. His lowest winrates are against top rammus and xin zhao which aren't really picked that much top lane so it doesn't count(only 100 games each).

All of his other match ups(45) place him well above 50% winrate in top lane. In 12 of his match ups he has over a 55% winrate against them, meaning he apparently counter's 12 champions, and that's not even counting 24 other champions that he has above a 51% winrate against. Yasuo is a late game monster, he shouldn't be winning against so many champions so easily, especially against, say Yorick with a 65% winrate, why? Simple, yorick is better early to mid game, so how is yasuo a late game scaler, beating yorick with a 65% winrate over 500 games.

The short answer, yasuo's laning phase is actually extremely oppressive and makes surviving with him easy, his passive coupled with his windwall and his ability to hold his CC while also dash endlessly in a minion wave make him very hard to lane against even for people that should be beating him in lane.

Keep in mind this is all in platinum and above and he has about a 12-15% playrate. Meaning there is PLENTY of data on him now.

JJI7441 votes

OK, I mostly agree with what you said, but in Yorrik's case I think its a matter of Yasuo's kit really hard-countering Yorrik. He can easily kill off the ghouls with Q, or dash through them, dash out of the wall thing Yorrik does, force engages when Yorrik has no graves out, and windwall the mark thing Yorrik throws to get his ghouls to jump. (I really need to go look up the names on these abilities.

Zerenza2 votes

Well the main thing is his ability to outrun Yorick, his windwall hurts his E, his shield hurts his Q he can cancel yoricks auto attack by dashing everywhere, yoricks ghouls don't matter much since yorick himself is very powerful without them but he has so many tools to avoid damage in lane that it border's on Gangplanks level of safety which means yorick has a very hard time doing his job.

This isn't just for yorick though, most champions simply don't have the tools necessary to keep up with yasuo in lane, yasuo is overloaded in that aspect during the laning phase. This is further proven by the champions that he has lower winrates with being Camille, Renekton, Pantheon, Fiora and Riven as the most noteable.

DeadUnborn2 votes

Very well put

JJI7442 votes

Its not quite as bad as the guy above said, but Yasuo actually has had a rather limited of losing matchups toplane for the last patch. Last I checked, he had a grand total of 5 matchups under 50%, and none of those went past 48% (pantheon).

http://lolalytics.com/champion/Yasuo/Top/

Currently 4 losing matchups, 31 winning, 9 marginal. (Within 1% of 50) or 8 losing, 36 winning, if you want to include those within 1% of 50.

DemiluniS2 votes

Great, more risk for this asshole to get punished by the jungler early game

Dragon Master12 votes

A decent Yasuo nerf. Maybe people will stop crying about him.

Ithil Snek2 votes

I doubt that., but this nerf will surely make him less oppressive to lane against.

Jebron2 votes

Pick Irelia into him and lets see which player complains about a champ being oppressive to lane against

Dextix LT2 votes

Pick cancer vs cancer?

Sun Wu Ryuumoku17 votes

Maybe people will stop crying about him.

Good joke

Sp33d Zer01 votes

I mean, my reason for hating yasuo is entirely his wind wall and double crit. Oh well. A nerf is a nerf, maybe it'll drop his play rate a few %

Eternal7918 votes

I would prefer Yasuo was deleted but knowing that won't happen, I'll take all the nerfs we can get.

DunkinNoobs8 votes

Cutting the on-hit damage for ranged champs in half? That's way too much. Even Hashinshin, famous ranged champ hater, only wants it nerfed from 8% to 6.5% for ranged champs.

Shaydrox4 votes

"Even Hashinshin, famous ranged champ hater" You mean Hashinshin, famous retarded idiot

DunkinNoobs10 votes

Famous retarded idiot who is way, way better than you, yes.

GULAG 4 U4 votes

He plays like an idiot sometimes, but he isn't retarded.

Ralanr7 votes

Interesting to see a Yasuo nerf on the duration. I like.

SlashStriker7 votes

The 10 second duration on Yasuo tornadoes bothered me alot and he can charge a tornado shot for 2 seconds so you get knocked up every 3 seconds

Yaśuo Main4 votes

ayyyyyyyy

Ithil Snek1 votes

A Yasuo main happy for a nerf? Well that was unexpected.

Unironic SJW17 votes

I'm sure Yasuo mains would like to get to play Yasuo.

Spicy Rice4 votes

Not if it comes at the cost of having to work 10 times as hard as anyone else to do well

Joxcab4 votes

Stop overexaggerating.

10 times my ass.

GULAG 4 U4 votes

You are supposed to use urban dictionary. -10

fuffychan4 votes

Whiny melee players get what they want again

TyrekGoldenspear38 votes

Beats whiny adcs getting what they want again.

DaNinad11 votes

{quoted}

Beats whiny adcs getting what they want again.

NO ITS MY SUPPORTS FAULT

13900 Essence5 votes

I blame the jungler, fed my laner doubles.

3TWarrior3 votes

sona starts backing off

adc engages at 40% health and gets deleted, jungler fast approaching

sona: no, don't do it! danger!

enemy double kill!

sona: Noooooo!

enemy blitzcrank: >:) ~flash + ghost + Q*

enemy triple kill!

Sona: Why me? T.T

AirKingNeo1 votes

Or the classic

Me: csing

Sona: just standing around

Enemy: pushing, poking, throwing out abilities

Me: gets chunked

Sona: heals and nothing else

Continues for rest of laning phase.

Lane is lost because Sona's lack of lane pressure.

Later

Me: Sona, why are you building full AP?

Sona: acts like victim

Sigh

3TWarrior1 votes

lol, sounds like either a script bot or someone who saw sona do well but had no idea how to play them

either that or they were trying to make a point about something...which is awful to do to sona!

3TWarrior1 votes

as another fun bit, I once had an ADC taking damage so fast that they didn't even realize I was healing them constantly XD

Only Play Darius6 votes

Whiny ADC players getting GA all to themselves and still complaining

skyskee0086 votes

Yeah man, because melee carries don't use GA AT ALL. Nope, Yasuo, yi, Fiora, even trynd don't benefit from new GA at all, nope, only ranged champions.

AirKingNeo1 votes

Fiora LeeSin Yasuo Riven Graves Khazix Rengar Kled XinZhao Kayle

These all happen to be not ADCs and they build GA.

FalconPawwwwnch1 votes

I love being right all the time

lojician1 votes

I vaguely remember you actually knowing what you were talking about regarding top lane. What's the current state like?

FalconPawwwwnch1 votes

Aren't you on my FL

lojician1 votes

Apparently yes.

Poske3 votes

Am I the only one who doesnt like this changes

Botrk now reminds me of Madreds Bloodrazor an item which had to little %hp dmg to be bought and therefore it got removed. It was giving around 40% attackspeed 30 armor 30 ad 4% later buffed to 5% max hp dmg in **magic dmg **

Atm botrk has 4% of current physical dmg it has like twice as bad passive as the old Bloodrazor did and bloodrazor got removed because only Warwick / Fiora built it due to their ultimates procing it 5 times and it being subpar other then that

If an enemy champion has 100 Armor you are only dealing 2% of CURRENT HEALTH in physical dmg So if enemy is at low hp its likely that botrk LL be doing like 1% of their hp in physical dmg? atleast there is a minimun... which ll get reduced by armor to 10 Dmg in average YAY

DOES NONE SEE HOW TRASH THAT IS?

Botrk literaly got removed from ranged champion pool. And the current iteration of botrk is the weakest I have ever seen

I guess **xin zhao and master yi ll still use botrk as their cores. ** Ocassionaly irelia ll build it, yasuo to if he doesnt want BT

But thats as far as it ll go for botrk you ll rarely see that item

As far as yasuo changes go

Well I made a thread saying that Yasuo Tornado width should be reduced and rightfully so it should Instead they are making a change which nerfs significantly ADC/jungle yasuo

Jungle yas a gimmick pick anyway cant even gank anymore with those 6 seconds

I have yet to see if I ll be able to play adc yasuo to wanted success.

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