I'd honestly be fine with siphoning strikes bonus damage not applying to towers if..

ChoGathsSon··1 votes·307 views

He got compensation buffs in the area of teamfighting. Late game Nasus is nothing more than a meatshield in teamfights as he's too easily peeled and kited.

For example, I would increase withers range to 700 again but I'd keep its cooldown at 15 flat seconds, having it not scale down in CD with levels. This would mean at 40% CDR, it's on a 9sec CD roughly with a 4 second downtime. In return for this, I'd have it give him a movement speed buff equal to a small percentage of his targets movement speed being slowed.

This makes him a bit better at teamfighting but totally removes his ability to nuke towers. He's still a good split pusher with this change as it doesn't make him any less of a weak duelist (for the most part) and his base AD and base damage on Q still apply so he can still take towers at a respectable pace.

2 Comments

Spicy Rice1 votes

{quoted}

He got compensation buffs in the area of teamfighting. Late game Nasus is nothing more than a meatshield in teamfights as he's too easily peeled and kited.

For example, I would increase withers range to 700 again but I'd keep its cooldown at 15 flat seconds, having it not scale down in CD with levels. This would mean at 40% CDR, it's on a 9sec CD roughly with a 4 second downtime. In return for this, I'd have it give him a movement speed buff equal to a small percentage of his targets movement speed being slowed.

This makes him a bit better at teamfighting but totally removes his ability to nuke towers. He's still a good split pusher with this change as it doesn't make him any less of a weak duelist (for the most part) and his base AD and base damage on Q still apply so he can still take towers at a respectable pace.

So in return for gimping his splitpush playstyle, you are giving him mediocre team fight compensation? Are you trying to compensate nasus like veigar?

ChoGathsSon1 votes

[{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=FTlJd90E,comment-id=0000,timestamp=2015-06-04T02:28:13.039+0000)

So in return for gimping his splitpush playstyle, you are giving him mediocre team fight compensation? Are you trying to compensate nasus like veigar?

Check out my main: http://na.op.gg/summoner/userName=HateDaddy

I've been playing and Maining Nasus since season 2. I've got well over 1,000 games on him. His teamfight currently is best mid game whereas late game he becomes a meatshield and isn't half bad at beating on front lines. But it's extremely lackluster given his potential.

I'm not gimping his split push, he's still a god at splitpushing with these changes because he's still an incredibly duelist. He just doesn't get to a point where he can facetank towers and take them down. Granted that takes quite a bit of farm to happen, I'm not sure it really should. These changes WOULD NOT gimp him in any way other than removing the cheese backdoor style that many people have issues playing against (and I understand).

Nasus has the potential to have a decent teamfight because of utility but currently because of withers range, even walking up to try and wither the shorter ranged ADCs gets you chain cc'd and killed. The old range gives him a safer distance to wither from and decide whether he wants to dive or kite/peel with his ADC, the perma wither style is dead and he's suddenly harder to kite. This helps him more than it hurts him while removing a playstyle that really isn't healthy.

So no offense, please understand I know more about this champion than basically anyone on these boards, unless Hyfe decided he wanted to make a comeback that is. Respect the original dog.

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