Suggestion to Quinn's E

Xela Syab··1 votes·415 views

I like Quinn, she's one of my favorite champions, but she has some serious bugs with her E and interactions with champions. If I e onto a champ that flashes I get (Blitz) pulled way deep, the animation buggs up I may not even get the damage or passive proc off, and I'm suddenly right into the enemy team thinking Urgotting be kidding me.

I would like some bug fixes to Quinn's E since its really her most reliable way to get her passive combo off, but until then can you guys just enable us to cancel the ability and return to our location if we get a split second to see a flash or gapclose and not get instantly melted?

6 Comments

DarkLarvitar1 votes

or you can just play a champ that is better... like anyoneUrgot

Sachabot1 votes

You don't play a whole lot of her, do you? She stomps top lane, is very safe, and has awesome roam post-6. Sorry she's not Zed/Fizz/Cait or whatever, but she's fun and does her job well.

xLegendary Troll1 votes

I'm loving her E. I predict that Quinn will be the best in the future since she's the only ADC with a reliable displacement.

Moulin Rouge1 votes

[{quoted}](name=xLegendary Troll,realm=NA,application-id=3ErqAdtq,discussion-id=FTVpnlPt,comment-id=0001,timestamp=2015-01-01T21:48:19.677+0000)

I'm loving her E. I predict that Quinn will be the best in the future since she's the only ADC with a reliable displacement.

Um...Vayne?

xLegendary Troll1 votes

I was waiting for someone to mention vayne :)

Her E has a cast time and sometimes not fast enough to stop a gap closer. Quinn's E activates the closer she is to the enemy and there's no cast time.

Sachabot1 votes

That's not entirely a bug, if at all. Quinn's E places her closer if they move away and further if they move toward or stay still. Because it's based on the location of the enemy, if they flash it, you get pulled. Also, do you know what I-frames are? That's probably what's effing with your damage. The animation bugs are just the game not knowing where exactly to put you or how to resolve it, I think. Not a whole lot to be done about it.

I still think they should look and see if anything can be done about the animation issue.

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