With the "Project" event going on, some things bug me. Namely, the cluttering of my crafting menu.
Ok, so we get the three project crates from the icons. That gives us 3 Cache Fragments. Soon, we will be able to buy the DISRUPTION Cache, which gives us 2 more Cache Fragments, for a total of 5. If you have 3 Cache Fragments, you can use them to unlock an Augment Cache, which has a CHANCE to give 1 Cache Fragment. So, if I don't get lucky enough to score a bonus fragment, and don't want to buy RP to complete the set, I am going to have 2 Cache Fragments just sitting in my inventory once the event is over, and I won't be able to do anything about them.
Now, look at the blueprints and cores. From the 3 icon crates, we get 3 cores. From the DISRUPTION crate, we get 7 cores. From each Augment Cache, we get 2 cores (12 total). If you have 11 of them, you get a random PROJECT skin shard. Of course, we would all go for that. This leaves us with another cluttering problem. We have 3 "First Strike" blueprints from the crates, but only enough cores to unlock one of them. So, if I don't want to buy RP for another Augment Cache, I am going to have 2 first strike blueprints cluttering my inventory, and once the event is over I won't be able to buy cores to craft them with (even if I wanted to).
So, I have a proposal. Once the PROJECT event is over, add an option to the items from it; "Disenchant for X cosmetic essence."
I am sure a lot of you guys don't care about this, but to me, the idea of having these useless crafting materials that I can't get rid of would irritate me to no end.