Urgot

FinalFlare·6/8/2016, 3:51:21 AM·1 votes·651 views

Been playing Urgot for a bit lately, and think some tweaks would help him out a bit. I am not great at explaining things so I am just going to say in short what I think could help the poor man crab.

1.His passive, Zaun-Touched Bolt Augmenter, just does not feel like it does anything, its really only useful in 1v1 scenarios but that usually occurs in laning phase and if you split push, witch you should not do as Urgot, and it doesn't really do much in team fights. I do not know what you could do that would fit Urgot but this passive needs to be replaced or reworked badly, in my opinion.

  1. Terror Capacitor, the shield, should scale with AD or bonus AD, there really is no item Urgot want's to build that has AP so why even have an AP scaling? Maybe even give a small movement speed increase?

  2. Noxian Corrosive Charge could benefit from either a small range increase or a small radius increase of the AOE. It just seems like you are always a tad too close to the enemy when you go to use it.

  3. Hyper-Kinetic Position Reverser, his ultimate, could either use a small range increase, small fear radius increase. or even sending some of the damage dealt to Urgot to his target. The ult is pretty good when the opponent does not respect its potential, but with that its feels meh in teamfights, even with the damage reduction I seem to get blown up easily even when building bruiser-like. Fear buff would give it slightly better utility, range buff would give it better pick potential, and adding some sort of damage transfer would create a situation where the enemy would have to choose to focus you or not.

  4. Honestly even just a small buff to his movement speed would be great for Urgot, he seems so slow even with boots. Just that extra bit of kite potential would be good on him, he does have the slow from the shield, but that can be removed by removing his shield, which means the slow is as reliable as long as the shield is up.

As far as his Q, Acid Hunter, goes I feel its fine the way it is, and do not see any real need to change anything about it.

So what do you all think bout my suggestions? Do you agree or disagree, and why?

9 Comments

LadyRenly6/8/2016, 4:00:01 AM1 votes

His passive is really good. It doesn't feel powerful unlike Malzahars passive because there isn't fancy visuals but it still works

his shield scales with bonus mana as well as AP. Used to be trinity force later on for it

only thing I dont like about the ult is the rank 1 range, it's atrocious.

Death by Glamour6/8/2016, 4:15:43 AM1 votes

Everything you list as a problem is works fine but it is hampered by being an early game lane bully with an extremely expensive buildpath which requires you to stack a manamune

DeathBurst6/8/2016, 3:36:47 PM1 votes

Ok, don't take it personally, but here is how I perceive your post: "I started playing this champ, and I like him but I don't win as much as I'd like, so please buff him, here's how." And more often than not, people saying that kind of things just don't know the champion very well and are not playing him optimally, and the champion doesn't really need buff.

So, I know nothing about Urgot, and I won't comment about your specific suggestions, but are you really sure your feedback is relevant to the balance team? And anyway, it's always better to state issues and let them find solutions than to directly make suggestions without explaining why they are good suggestions.

Tyrone Lannister6/8/2016, 3:56:35 AM

His passive is actually really underrated. He used to be a counter to zed way back