[{quoted}](name=FAB AzureFlare,realm=NA,application-id=3ErqAdtq,discussion-id=vE0Nr6Wz,comment-id=00040000,timestamp=2016-05-11T22:06:08.769+0000)
True, but the fact that they are premade normally mean they have the advantage of knowing what the others will and can do and tend to use voice com programs. Generally a 3-4 man should be able to function well on their own assuming similar game knowledge and skill. Assuming equal skill and game knowledge of all 10 players a premade 3 or 4 will have a huge advantage over a team of randoms.
Common sense would tell you that.
But that's generally not the case in practice.
You can categorize premades into three groups
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people who know each other as friends and queue to have fun. may or may not have voice comms.
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people who don't know each other, met through other games, and are there to play. may or may not have voice.
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people who know each other, are there to play their best with a focus on the game. Always have voice.
These lead to very different patterns of play.
The problem is that, since most people probably don't exclusively queue either solo or in one of those types of premades, there's no may for matchmaking to take it into account. This is why DQ is just bad. There's too much randomness in the system.
So you end up getting pairing with a premade from type 1, but since all premades are created equal you're up against a type 3, and you get slammed. Nothing you can do. Four man dives under your turret while your teammates are giggling over star guardian lux's recall emote.
Next game you get the opposite, your enemy gets slammed. You're just plucking away at the minions in your lane while your team is roaming the map as a 4x leaving a trail of destruction not unlike Sherman's march to the sea.
In a way it is discouraging people to make new friends for ranked, because if you queue with randoms you can go up against a well polished group and get wiped out, which isn't fun and leaves a bad taste.