Can you please explain Random AP scaling?
My biggest issue with champion design is random AP scaling. If you got rid of that, I'd lose almost every complaint I have.
With that in mind, I'd like to ask, what is the reason for random AP scaling, and how is it determined? Why are there so many examples of Champions with obvious AD build paths, that have the odd man out ability that scales AP? It can't be because of the damage type as there are a multitude of examples of abilities that do Magic damage scaling AD, and Physical scaling AP.
One of the main arguments that's been presented is "Better than scaling off of nothing" and "Gives you some benefit if you get a Trinity or Baron buff". The only problem I have with that is: Is the scaling free? The most likely scenario is no. The ability loses something that it could have had (Lower cost/recharge or higher base damage for example) because power budget is spent on scaling that, honestly, isn't going to be used. Champs that have some balance issues and are slightly underpowered can get their AP scaling changed to something useful, which would allow for more viable action choices.
To use Fiora and Gnar for example. In my opinion both of their W's could be massively improved by changing their scaling from AP. They don't build AP viably, and not enough to justify balancing the ability around that. Additionally there are more options that provide interesting power synergy, and natural counterplay than just swapping to AD, as that would obviously cause some potential issues.
Movement speed.
Ripostes are about timing and speed; the faster you are the more effective they are. Fiora's W should really scale by her movement speed. 20% movement speed for scaling allows the power to grow as she itemizes (which it doesn't now) without forcing her to build ineffective hipster builds that neuter her other abilities. Additionally it would be countered naturally by slows, meaning it can be itemized against, or even picked against.
Hyper, I mean really this stuff writes itself. Why it didn't already scale with movement speed in the first place is mind-boggling. But, in order to keep it interesting, and allow it to fit with what mini-gnar needs (a harass punish) make it scale 1:1 with bonus movement speed (anything above 325). Again slows can keep things from getting out of hand, or not even allowing yourself to get stacks built up.
Stuff like this is really needed. The randomness of a lot of AP scaling just feels lazy, and it doesn't provide anything interesting to the design of a champion. Or the choices of a player when using a champion that has this issue. In many cases the champion feels needlessly held back by these types of decisions. It really needs to either be changed or there should be a really good reason for this particular design fundamental, especially with the massive changing of champions own design fundamentals via reworks.