@Riot Wondering if you could provide some clarity about On-hit applying abilities

Nagoh Shan·1/12/2016, 8:54:24 PM·4 votes·851 views

So Certain abilities are able to apply on-hit effects.

For example Yas', Fiora's, Fizz's, Gangplank's, and Ezreal's Q abilities are all abilities that apply on-hit effects.

These abilities are fairly inconsistent in how they would react to Pantheon's passive, Jax's E, Spellshields, or blinds.

Fizz is only effected by the physical portion of the ability, when considering Blinds, dodges, or Pantheon, while the entirety of the ability is blocked by spellshields.

Yas Ignores blinds and dodges, but is still effected by Pantheon's passive, and was parried before it was changed to Riposte. The ability is blocked by spellshields.

Fiora's lunge is effected by blinds, dodges, and Pantheon, but is not effected by spellshields.

Both Ezreal and Gangplank are effected by blinds, dodges, Pantheon, and spellshields.

Just to be clear, how are these abilities and effects supposed to interact? It's very clear with things like Yas or Braum vs projectiles, and I know clarity is a big push right now, so here's some low hanging fruit that could be cleared up.

From my perspective:

  1. Anything that's blind-able should be dodge-able and affected by Pantheon's passive
  2. Anything that functions as an auto-attack, meaning anything that applies as a function of the auto-attack timer, regardless of attack speed, the timer being reset, or any type of "Auto-attack Ammunition", Should be blind-able
  3. Anything that functions as an auto-attack, again meaning it operates on the auto-attack timer, should be unaffected by spell shields
  4. Anything that doesn't function as an auto-attack, meaning it functions independently from the auto-attack timer, should not be blind-able regardless of application of on-hits
  5. Anything that is not blind-able should be negated by spell-shields.

1 Comments

Rouwhorst1/13/2016, 10:54:29 PM1 votes

I agree that it should be more consistent, but when doing so this gives much more defences to the champions affected. Also it could be frustrating to play against blocks, blinds and dodges if they blocked really much. Many champions have something with on hit or auto-attack amplification, creating an almost unfun laning phase. Remember these effects are very strong since they negate 100% of certain spells. I would say then nerfing the duration or cooldown of the mechanic on those champions so it is better to play around.

Teemo: 1.5-2.5 second blind on 8 sec cd! and they say 2.5 second silence on garen is too much... Jax: 1 sec dodge with long cd which I think is fair and needed to his laning since he has no sustain. edit: it is 2 seconds I think this might be a little long too. Pantheon: A shield that is very quickly activated and when played correctly, he can do up to like triple block. removing almost entire combo's.