Here, I'll save you some time:
http://boards.na.leagueoflegends.com/en/player/NA/Fearless
http://forums.na.leagueoflegends.com/board/showthread.php?p=46561127
Fearless was the unqualified employee allowed to have full reign of the biased Sona nerfs.
Thanks for the links. I've got quite a bit of food for thought now.
You know, there are things that I didn't like about the Fearless rework.
For example, when I use my W, I understand that its effectiveness varies depending on the situation, but I'm confused as to its optimal usage. Whether it be team fights or in lane, is it better to mitigate the damage of a full health ally or heal it after it's dealt? If one is better than the other, does the other option count as superfluous design? It seems like the ideal use of the ability is to shield 4 full HP targets and heal+shield one injured target, but this scenario isn't in my control.
The new E is now supposed to serve as another method of engagement for ult follow-ups. I don't see how it's more effective than her pre-rework E + ult engage. Wouldn't a stronger, decaying MS buff accomplish this better? On another note, wouldn't this make it easier to tag allies with her "cuddle zone", especially when allies are moving away from you?
Speaking of "cuddle zones", correct me if I'm wrong but:
Wouldn't the gameplay for them be deeper if the effectiveness of the buffs increased proportionately to how close you are to your ally and/or if the duration increased based on how long the ally was in the zone?
For example, if I'm trying to "cuddle" an Ezreal against a Draven, wouldn't this make Ezreal think about where to Arcane Shift? In this case, if Ezreal has to Shift to avoid a skillshot, it becomes most effective if he Shifts somewhere inside the zone, which means that he's relying on me to have good spacing so that both of us can simultaneously avoid the skillshot and retain maximum benefit of my ability.
On Draven's side, wouldn't this create gameplay if he knew he could alter the effectiveness of my abilities by using Stand Aside to push Ezreal out of my zone and force him to either Shift back in to gain the benefit, or do not and lose out on the buff?
In this case, you'd have to stick to your partner like glue while your abilities are up, the ADC would have to make good plays for you to follow, and the benefit of the duo being most effective when the two have good coordination.
But no. I give Ezreal a variety of buffs and he can Shift away with them all willy-nilly. Draven can push Ezreal away but he can just walk back in to a zone for a buff that's equally as effective(the only exception being the heal). ZZZZ
I'll give this some more thought though.