mages have too few choices for reaching cooldown cap
My favorite thing to play in this game is traditional mages, with high damage and control but lackluster mobility. Cooldown reduction allowed more regular access to their strengths, which made them a lot more fun to play, and sense the preseason started, it just isn't as available.
Before the preseason, buying a mana item and
would hit the cooldown cap. With the nerf to lucidity boots, and the cooldown masteries being placed too high in the middle tree to get if you specialize in the damage tree, you need to get additional items to achieve the cooldown cap.
there are currently 6 cooldown items which are really designed for ap champions;
,
out of these,
and
are autoattack based, and many champs just dont have good synergy with them
is useful for its sheer utility, but in general isnt a very powerful item for a full mage
this leaves

morello and athenes occupy the same basic purpose in most cases: getting your mana to sustainable levels. Usually you would want to choose one or the other, as buying both will just overkill your mana regen and make you spend money on a stat you dont need more of.
Essentially, if you want max cooldown, you are forced into getting
or
+
+
. and unless your champ has the synergy with nashors or lich bane, or just go for tank items, its basically your only choice. This just feels bad, and has severely encroached on my enjoyment of my favorite position. I am fine with making the cap harder to achieve, as that is a reasonable power gauge considering the strengths of the class. But we really need some options for how we get there, either through additional items or masteries
and u find ap mages have to sacrifice dmg to attain max cdr while adc's give up nothing. its so sad =(
users being completely fucked out of CDR. They don't want or need mana regen but they stack a latent power item for 20 minutes only to have a bit more AP and no CDR. We need way more AP cdr items.
wouldn't be so bad on mages.
or
or
This could very well work.