cait traps arent fun

Sagiterios·1/9/2016, 10:23:23 PM·4 votes·798 views

I believe that the recent changes to caits yordle snap traps have given cait far too much power in a siege scenario. She is able to lay down 5 traps in maybe a couple of seconds, which effectively allows her to wall off an entire lane. This makes it very difficult to break out of a siege, as attempting to engage on their team simply results in getting snared and shot in the face a few times. This would be acceptable if it was possible to push them out for a couple of seconds to clear the traps, but realistically she can just put them back almost as soon as they are cleared. IT lacks counterplay, and basically just isn't fun. It happens basically as soon as your team is pushed behind a tower, and basically just forces you to wait there while cait pokes down your team.

I think the solution to this is probably to mess with the skill cooldowns. putting even a 2-3 second cooldown between being able to place traps would allow you time to recognize what she is doing and possibly discourage it. It would also frankly better fit the feel of traps. They should feel like cait is being rewarded for foresight and planning, that her traps are prepared zoning tools. At current they feel more like a wall then a trap. A similar result may be achieved by lowering the trap placement range, because then she would at least have to put herself at significant risk in order to lock down a lane. It may also help to increase the rank 5 recharge time so she cant just replace traps every time you clear them

I not saying that she needs all of these nerfs, or that this skill should be nerfed onto the ground. Making cait a strong tower seiger is a good thing that fits her charecter well. However, being able to lockdown a tower practically instantly, permanently, and largely without the ability to counterplay it, is simply too much. It feels frankly unfair to her opponents. managing to drive cait off and clearing 3 traps without taking her punishment should feel like a success, which is gutted when all 3 traps just reappear two seconds later.

5 Comments

Blazing Tenshi1/9/2016, 10:46:12 PM3 votes

Just pink ward them.

weeaboomer1/9/2016, 10:38:18 PM2 votes

Pretty bs in lane.

TyroneWatermelon1/9/2016, 10:40:03 PM2 votes

and cait's Headshot is fun?

Gooberp1/9/2016, 11:44:05 PM1 votes

You're ignoring that siege situations are quite literally the only thing Caitlyn has going for her, of course she's very good at it. Her power budget is so far wrapped up in her traps that she is substantially worse than all other ADCs whenever she can't reliably use them. Her lane power is weaker relatively than it used to be, because it takes until around rank 4 for her traps to start gaining momentum/not be easily cleared, which is at minimum level 7. Either she maxes Q first for trading potential or she maxes W first in order to have siege power before level 12, so either her Q is garbage and you can out-trade her, or her traps are more or less not present in lane and you can push midgame more reliably. Figure out which situation you're in so you can beat her.

Also, pulling up her champion.gg stats, even Caitlyn mains have <50% winrate, which is abnormal. She fulfills her fantasy well and is good at ONE thing (sieging) but is all-around kind of weak right now.

tl;dr don't let a Caitlyn seige you + don't seige a Caitlyn, and you'll easily beat her. Let her do what she does best, and you STILL have decent odds of winning.