Idea to redo all Summoner Spells
Not gonna count the ones outside of rift
Guess you can this removal of point and click spells.
- Shields your champion for 120-410 for 3seconds, and enemies 1200 units within activation range deal 20% reduced damage to you.
Gives more protection against bursters, but global and long ranged moves won't be affected as much.
{{summoner:2}} - Reveals an area on the map for 5seconds. If used within 3000units of an enemy champion. The will be notified, but cannot tell where you are exactly revealing. The user gains the ability to see in bushes that they get near for 5seconds Gives the enemy false sense of security, instead of them knowing where you're looking at exactly. The second part is so it can be more of a scouting ability.
Renamed to Recovery - Restores your and allied champions' mana around you by 40%. Restores 90-345 of your HP and grants you a movespeed boost. Allied Champions around you restore 75-300 HP.
Just feel like having these 2 spells combined is necessary for clarity to ever be touched.
- Spellshields for 1seconds. If you already have a disable/debuff on you. You remove it instead.
A lot of the time you don't want to even get cc'd. This gives it a new unique flavor rather then being QSS in a spell.
- Every enemy 600units around you has their attack speed and movespeed reduced by 50%, and their armor and magic resist by 20% for 3seconds. This also unstealths any stealthed target.
Felt like a single target spell is nice, but barrier should be the go to thing to deal with the burst champions. This should be more for teamfighting/better engages.
- In a blink dashes to target location within 450units of your character.
Dash so things (and veigar's wall), and increased range to make up for it being more counterable. You also lose some walls that you'll not be able to jump over now.
- Removes all slows and gains 25-35% Movespeed and the ability to go through units for 10seconds.
A little worse early game, but improves as you level and get into late game.
- Instantly set an area on fire within 650units. Any enemy champion that is in that area is grievous wounded for 5seconds, and dealt damage over 3seconds.
It's almost like current ignite, and you can't really miss it. If you do, then you'd prob misclick and not even ignite with the current one.
- Unchanged, in a good spot atm
- Same as smite.