riot. winning as support should give 6x the MMR reward. and im not joking
riot. when you win on support, you should gain 6x the MMR reward. LP doesnt matter, because eventually LP gains will skyrocket when your MMR gets high
how do you know who really is supporting and doesnt just select support and say "mid or feed" to gain extra MMR?
simple. make it so the person on the team with the lowest gold gained from killing minions/monsters gains 6x the normal MMR reward for winning
this means the support will gain massively increased rewards for winning (because anyone who truly understands "why" they play ranked and why they are "addicted to elo" understands that all that matters is MMR. thats all we really "want". kills dont matter, farm dont matter, CS dont matter, all that really matters is MMR to someone who truly understands ranked. LP doesnt matter either, as LP rewards increase as your MMR increases)
so there is a trade off
its EASIER to carry games as top/mid/adc/jungle. since you have massively higher gold levels to impact plays
so i feel people who decide to play a role with less ability to carry (support) should be rewarded with super high MMR for victory
and also, on the flip side, this will make support much more popular, and make slower queue times
and when you lose, you get normal punishments sure. we dont want a feeder trying to get the lowest gold to get a reduced MMR loss.
ALSO RIOT. this will cause a problem where support mains with inflated ELO get crushed if they are forced into jungle/top/mid. so i have a solution. this will probably increase the demand of support and cause support to be a "special" role where mains should definitely not be forced into other roles, and as such i believe there should be a "queue only support" option. this option allows one to queue only for support, and only supports can do it.
if you want top/mid/jungle/adc you have to select 2 roles. but if you want only support, you are allowed to queue for only support