Where is the line between classifications? Is there a list?

Elindiir··3 votes·337 views

So, Vi was used as an example of a diving fighter, but her kit shares so many parallels with assassins that it makes me wonder, how is the line drawn? This is a similar case with Lux, who holds many parallels with Enchanters (notably her shield and root)

Is there a full list I can see of champions and their classification?

7 Comments

LostFr0st4 votes

Meddler said that they were working on a list, but that it isn't ready yet. Many champs have more than one category that they fit under.

Mysticman892 votes

I don't know if there was a recent article on this that triggered the question, but in most of the articles/posts I've seen on the matter they've pretty much explicitly said that there wasn't any hard lines, and that many champions will end up having elements from various classes/subclasses, and that they're ok with that.

Champs that sorta lie on the edges of a particular class are prone to be examined at the same time when they look at either of the classes.

Chaos Milk Tea1 votes

that's really hard to place, and with many champions it pretty much depends on their builds and the meta

so no there isn't

The Last Ballad1 votes

The line used to distinguish champion classes was drawn by Lulu. ""The best path line between two points is upside-down, between, then inside-out and round again."

Teridax681 votes

Not yet, though Riot's working on one. One of the big complicating factors is that there isn't really a hard line you can draw from champion to champion, as you pointed out with Vi as an example, so there are going to be a lot of hybrids of two, three, maybe even four subclasses. There's also likely a lot that needs to be specified in the model before proceeding with a list, such as a definite table of which features or mechanics correspond to which specific subclass (if a champion has persistent AoE, for example, does that automatically make them a Disruptor?).

I also feel the model Rito proposed needs a bit more work, and making a list based on the current version is likely to lead to very heavy revisions quickly after. It's clear that the marksman class needs to be broken down into subclasses, for example, and the dev blog's description of the Diver subclass also failed to assign them any specific weaknesses or tradeoffs, or any specific mechanics beyond just good back line access, which would likely make far too many champions diver-assassin and possibly diver-skirmisher hybrids. There's also a lot of inconsistency between their model and common jargon that they themselves use to classify champions (i.e. nobody using the "enchanter" qualifier, ever, and using the term "support" when the class doesn't exist as such under the new classification system), and that might also be cause for disagreement when it'll come down to pinning down a few cases (is every champion with an ally-oriented buff an Enchanter? If so, does that mean Ezreal/Fiora/Gangplank/Warwick/etc. have the Enchanter subclass as part of their makeup?).

BluePolarizer1 votes

Vi has no unconditional mobility. Once she gets in, she can't get out reliably. Her ult is also used more for CC than for burst damage.

She might play similarly to Rengar, but Rengar doesn't CC the target except to set up for more burst. Vi CCs the target to set up the team, and only when massively fed is a burst threat.

She is also much tankier than say, Talon or Rengar (although Rengar can also be played as a tank due to his high base damage and utility, which is how he was played in pro games).

Elindiir1 votes

Her Q is pretty unconditional and her ultimate is her initiate. Her Q is useful for either disengaging or chasing further. She also doesn't scale badly which makes for an interesting assassin.

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