Yall Hear That?
That's the sound of every MOBA outside of League becoming dead to me after the Mordekaiser changes. It's been a long time comin
. I am so excited!
Changes: General Recommended Items updated Base Stats (Nerf) MS 340 >>> 330 (Nerf) HP 555 >>> 525 (Buff) HP/lvl 73 >>> 80 (Buff) AD/lvl 3.5 >>> 5 (Buff) AS/lvl 2.6 >>> 3 (Nerf) HP5 3.3 >>> 4 (Buff) HP5/lvl 0.3 >>> 0.55 (Buff) Range 125 >>> 200 Attack frame improved Armor/lvl 2.7 >>> 3.0
Attack Frame improved, but no longer scales as well with Attack Speed (Attack Frame should feel more consistent across game time) Passive: Shield decay per second now 2% of base hp (up from 3% max shield) Shield no longer decays below 25% Max shield from per level to 25% of max HP Shield generation is now 25% of damage dealt, from 35% Q: Now buffs Mordekaisers next 3 attacks. Each does 3x the last (e.g., if the first hit deals 100 damage, the third deals 900). W: Reworked New passive: Mordekaiser receives full experience from any lane minion he kills New active -- Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 MS while moving toward one another. When close to one another, both deal magic damage to nearby enemies over 4 seconds. Ability can be reactivated to instantly deal ~40% of the total DoT and heal Mordekaiser and his ally for the damage dealt (heal takes 3 units maximum; 33% heal to minions) Health cost removed. E: Base damage reduced from 70/115/160/205/250 >>> 35/65/95/125/155 Now also scales with 0.6 total AD Cooldown from 6 >>>> 6/5.75/5.5/5.25/5 Now grants 15% of maximum shield on champion hits R: Added: Passive -- Dragon Force: Dealing damage to the Dragon curses it. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target. Planned: Ghost scaling cleaned up [This is not yet on PBE]