So we got Jhins numbers.
And his potential is crazy.
At max rank, his traps deal 255 (+130% AD) (+100% AP) magic damage to all enemies in the area.
While his traps take 2 seconds to deal damage, he has a means of keeping them inside.
His W has 2500 range, and at max rank will root targets hit for 1.75 seconds, nearly guaranteeing the trap damage. While the skilshot is thin, the target is already slowed from the trap.
After getting hit by this much, his target has taken 335 (+200% AD) (+100% AP) mixed damage. Assuming an endgame build with 700 AD as described by Riot, this adds up to 1735 mixed damage, pre-resistances.
Let's say that this took it's target to half health. Jhin can now use his ultimate. Against a half health target, the first shot will deal 2(200 (+50% AD) physical damage; 1100 physical damage with the stats previously described. The remainder of his shots will deal increasing damage, with the final one dealing a maximum of 1200 (+150% AD) physical damage.
Is he OP?
I don't know. With his AD getting as high as it does, any decent AD ratio is going to be crazy, but he has his weaknesses.
Will it be fun to set traps in the enemy jungle and wait to murder the face off of some unsuspecting Jinx who just wanted red buff?
You bet it will be.
+ all of his skills have very large range. Though not saying he'll be op, we'll have to wait until we see him more to really figure that out.
exist.

