A rework for Turret Plating.

Bârd··1 votes·1,701 views
  • All players have access to a shared ability: Reinforce.
  • Shared ability means that if one player uses it, it goes on CD for everybody.
  • Activate to shield a tower for 1000 HP, lasting indefinitely. The tower gains 100 armor and magic resistance until the shield is broken. When the shield is broken, any enemy champions in the area are given a 160 gold bounty divided amongst them.
  • Reinforce has a 120 second CD and 5 charges.
  • CD refreshes when the shield breaks.

This way, it's still not likely to get first blooded and lose your tower, but at the same time you won't get snowballed out on too badly when they get FB and two turret plates for 700 gold.

1 Comments

Asobi Spirit1 votes

It sounds like a bad idea to me. I'm fine with games lasting 30 to 35 minutes but drawing that out to 40-50 minutes with this reinforce ability seems kinda not fun. Upon destruction cd is refreshed, idk if you mean another 2 minutes added to it's current timer or that it can be used immediately.

Then shared cooldown. Imagine the nightmare in Solo/Duo. Someone could use it bot lane to prevent a plate from falling but that prevents mid and top from doing the same to their turrets for a full 2 minutes. Say 2 lanes want to use the ability at the same time. 1 clicks right before the other. Boom 1 lane is safe but then the other is stuck without it. The infighting would be ridiculous.

Only 5 charges for the entire game. Assuming it doesnt expire like current plating does then that means turrets in theory turrets could be taken down quicker than they could with current plating and the charges could be saved for late game where they could be useless due to mountain drakes or overall high damage.

Lastly, where the ability be mapped? The 5 key? Would it have to be manually bound?

Neat suggestion but it needs refinement.

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