I agree. Having double crit chance but only a 10% crit damage reduction isn't enough compensation I think, and since his ult gives him plus 50% armor pen from their bonus armor, even building to counter him does very little to stop him. He can dodge all skill shots with ease and has nothing to punish him for using it (his e) freely considering its a really low cool down and also gives him damage and a lot of flow for his free shield, which can be up every 8 seconds to block anyone's base q in the game, which also gives him a huge advantage in lane considering he can spam his shield and wall to ignore most damage while shoving lane and draining almost any mage dry while they farm under tower. I think the thing that would do wonders for people playing against yasuo and certainly make him more manageable is removing his shield regeneration when he is taking damage or has in the last 6 seconds.I think adding at least 5 seconds on the shield regen if he has taken damage is good enough, considering his shield covers almost 1/4 of his total health, more than anyone at any stage in the game, going off of just base stats. Yasuo also has something that may just be a coding error that is long going, I am not sure, but when you send a projectile and he activates wind wall late, meaning as the ability is already hitting him, it will negate the ability and will block, even if on the screen you can see it landing as he is still in animation. IMO, as far as in need of rework just due to their kit being unhealthy, I think Yasuo is the number one priority in the game right now. There are plenty of other champs that do need love though but for other reasons which Riot has been trying to address with its rework announcements/releases. My friend had told me that Riot talked about maybe doing a rework of Yasuo after they redo the mages, which I am all for but doesn't leave it in the realm of being a sure thing.