Yes, Azir ults had too many mechanics..
- Empororʻs devide: Azir calls forth a phalanx of soldiers from behind him, charging forward in the target direction. Enemies impacted by the charge are dealt magic damage and Airborne icon knocked back. When the soldiers finish their charge, they stand as a wall for 3 seconds, acting as impassible terrain for enemies. Allies and Azir can freely pass through the wall.
Before it was able to have more soldiers, last bit longer, push enemies, unable to dash through, and get a speed boost. Reason for out because Azir have too many mechanics.
- Pop Blossom: Neeko winds up over 1.25 seconds, which can only be interrupted by death. If Neeko is Inherent Glamour disguised, enemies wonʻt see her windup. Neeko then shields herself for few seconds, increased for each enemy champion nearby, as she leaps into the air for 0.75 seconds, during which enemies are slowed by 40%. Upon landing, Neeko bursts with spiritual energy, dealing magic damage and stunning nearby enemies for 1.25 seconds.
Might as well make her invulnerable in the air, able to still fire her abilities during the ult, and and use summo- oh wait. But
canʻt use zhonyas during his ult. And
zhonyas cancel his ult.
But hey, Mages have too many mechanics.