Dual Champion Rework Concept: Kayle - The Righteous, and Morgana - The Fallen
**Introduction:**I heard that Morgana and Kayle were going to be getting reworked at some point and that it would be a joint project. Being a person who likes to make mock up reworks, I thought I'd try my hand at creating new kits and new lore for the angels of league. Precise numbers are left out because I'm not an expert at balance and would prefer the mechanics of the kit be looked at rather than the numbers.
Lore:
Kayle and
Morgana were mere human sisters at birth. Their childhood was not abnormal and they enjoyed a close relationship. In their young adulthood, an ancient and still raging battle between the forces of good and evil claimed their parents' lives as casualties, leaving the sisters orphaned. Seeking to ensure that her parents' deaths would not be in vain should the sinister forces that caused them emerge victorious, Kayle was eventually offered the opportunity to fight for the light. She accepted this offer readily, but what she did not realize was that, in doing this, she condemned her sister to suffer alone in a world that already saw her as lesser do to her abilities that had origins in the darkness. After years of living as an outcast without the sister that was once her only friend, Morgana grew to hate the world, and her sister even more. She eventually succumbed to this hatred and took up arms with the darkness, determined to bring an end to the world that hated her and the sister that left her to suffer.
KAYLE - The Righteous
When Kayle's parents became casualties in an ancient war between good and evil, Kayle's burning desire to avenge her parents' deaths and vanquish the dark forces that caused them above all else caused her to be offered the choice to leave her life behind and become a warrior of the light. She seeks to end evil wherever it festers and protect creation from the dark threat that perpetually grasps at it, threatening to suck it in. Kayle harbored a deep sorrow for abandoning her sister to pursue her higher calling, and would have returned to her had her new role not have been so vital. This was before she learned that her beloved sister had sided with the darkness she was trying to stave off. The very darkness that consumed their parents. This hurt more than knowing she had abandoned Morgana. Although Kayle fights on, and swears she would strike down Morgana if given the chance now knowing what she had become, she can't hide the fact that she may not have the strength to fell her one and only sister.
Kayle is a survivable hybrid fighter who strikes down enemies from mid range, and can act as an engager for her team. Kayle also offers a slew of supportive options to help her team charge into battle or protect them.
Passive: Holy Fervor Kayle's basic attacks deal additional magic damage on hit. Casting an ability increases this damage, as well as Kayle's attack speed and attack range for her next three basic attacks. 5 empowered attacks can be stored at a time.
Q: Reckoning Cast up to three times to send a wave of purging fire in the direction of the cursor, dealing magic damage to all enemies in a line. The first enemy hit takes increased damage. The first cast of Reckoning deals bonus true damage and applies a decaying slow, reduced on all enemies hit beyond the first.
W: Aegis Grants the target allied champion resistance to damage for a few seconds, then heals them. The heal is increased based on how injured the ally is when the damage resistance expires.
E: Divine Intervention Kayle flies to the target champion, dealing magic damage and briefly stunning it if it is an enemy or guarding it briefly if it is an ally. Guarding an ally redirects any damage they take to you for a brief duration. Divine Intervention's cast range is increased on allied champions.
R: Righteous Advance Kayle creates a wall of radiant energy that blocks projectiles as it travels forwards to the target area, then remaining for a few seconds. The wall deals magic damage to enemy champions it hits and leaves a trail that increases allied champion movement speed while moving in the direction the wall was cast in.
MORGANA - The Fallen
Born with dark powers, Morgana was detested by most, including her own parents. Her only true friend was her sister Kayle, who stood up for her and protected her from the bullies at school and the preachers, even if it meant that Kayle would receive the beatings or the punishments. Kayle always reminded her that she was better when Morgana's impulses threatened to make her use her dark powers to defend herself or her sister. When their parents were lost to the darkness in a battle between good and evil that was as old as time, her one and only sister left her alone to fight for the light. With no one to protect her, Morgana suffered a cold life of disgusted looks, beatings, and neglect. She ruminated on how it was possible that her sister had abandoned her to this, and over time grew more and more resentful of Kayle and her world until one day, she unleashed her powers in a vengeful rampage upon all those who had hurt her. In the desecrated ruins of her home town, satisfied with herself, the dark forces she drew her powers from offered her vengeance on her sister. Morgana accepted. She tells herself she would make Kayle suffer as she had if given the chance, but under all of her resentment, Morgana only wants her sister back.
Morgana is a powerful control mage that brings her enemies to their knees and saps their very life force. Occupying the role of a burst mage or support for her team, Morgana uses her powers to defend key players and utterly cripple her foes.
Passive: Soul Siphon Right clicking on an immobilized enemy champion drains health from them, dealing magic damage. Soul siphon has a cooldown, which is refreshed when Morgana immobilizes an enemy.
Q: Dark Binding Fire a bolt of dark energy, rooting the first enemy struck for a couple seconds and dealing magic damage.
W: ** Desecrated Ground** Create a zone that applies grievous wounds to enemies in it as it deals damage over time, increased the more injured enemies are.
E: ** Unholy Shade** Cloak an allied champion in dark energies, granting them immunity to crowd control effects and a reduction to magic damage taken.
R: Fallen Shackles Cast a Dark tether in the target direction, dealing magic damage to the first enemy hit and shackling it to Morgana for three seconds if it's a champion. While Shackled, the enemy champion takes magic damage over time and is slowed. The Shackled enemy cab break the shackle by moving out of range of Morgana. If the enemy remains Shackled for the full three seconds, they take the initial magic damage again and are pulled towards Morgana and briefly Suppressed.
That's it! Thanks for reading! I hope you enjoyed and I look forward to reading any feedback.