[REALLY Long Rant] Dear and no offence CertainlyT,
Do you have any idea how a competitive character roster works?
Because with the reveal of Zoe, I am forced to come back to this question yet again, which happens pretty much every time something is made with your name slapped onto, barring that 1 remake of WW where his design framework seriously hindered you from 'CertainlyT''ing him up and had kept you at bay to begin with.
I mean, how in the name of Rift God did you even get the unofficial title of creative prophet or misunderstood genius in the first place? Because when you're not straight up lifting designs and identities from other already existing champions (Darius and Thresh are the most severe examples, whose core identities and almost the kits themselves are identical to another signature and already existing champions at the time of their creation), you seem to only be capable of making 1 single champion, just different versions of them for different days of the week I suppose; that is, via over-stuffing them with features (occasionally straight up power like the Morde rework), mobility in particular, and market them as being 'fun'.
Fun? O rly?
What's more, all of your (non-rework) champions besides idk, Zyra which you made together with Morello and Coronach, were seemingly all made to ANSWER a very specific position in the meta, while shamelessly attempting to be the kings and queens of it. No kidding, Darius were made to dominate the top lane bruiser meta at the time and deliberately made to counter (in gameplay) Garen, the source in which you stole the kit for Darius from; Thresh were of the same boat, just moved to support for the bot lane support meta and up against Blitzcrank; Kalista were made as THE bot lane ADC of the ADC+Support meta, by combining the most beneficial aspects from Vayne and Ashe, and it worked out perfectly; Zed (I think you made this guy?) were THE mid lane, who were basically uncounterable for the entire duration until you finished Zhonya, is almost ungankable, and with supreme roam potentials, which are all great perks for mid lane's meta role... yadi yada yada, you get the idea. That's some VERY meta design philosophy you've got there, huh? Like, seriously, what even are your champion's identity besides having them outright being 'answers' with so little of their own reasons to exist on their own? Like, who in the bloody hell are they? Yes, that's right, answer me, WHO IN THE BLOODY HELL ARE YOUR CHAMPIONS? So much for creativity I suppose?
But I guess I'm going off-track a bit: Here's the deal, coming back to the question I've imposed and left hanging above to cook, do you have any idea how a competitive character roster works?
Because you don't.
Because you and your fanboys/fangirls don't understand the simple fact that the point of a roster is to have and support a diverse range of themes and playstyles. And your design philosophy, one as explained above, that is void of legitimate individuality in the characters and reasons for their existence, is artificially loaded without a single care (probably because you know, those characters are not made and treated as characters to begin with, but rather as just an 'answer tag'), and is disgustingly meta (despite the seemingly popular belief that it's not, they're so very wrong) while you're at it, is at a serious odds with it. Because they all require the game itself, as in League of Legends itself, to adjust its holy ass around your champions, or else your champions will NEVER be balanced due to their blatantly unfair base design; and yeah imagine my shocker to see all of your designs have been nerfed many times, reworked (some multiple times), while others are announced for their rework, and none of them have been out long enough to warrant a gameplay update so you know the problem is elsewhere.
Why is this such a big deal you might ask?
Because maybe, just maybe, other champions exist in this roster, and there are other players other side too, on the receiving end of your BS? Because it's not about just you having mad fun, and fuck everybody else? If you don't like other champions affecting your champion design, and I'm sure you don't like it considering you are going so out of your way to deliberately make your designs outright incompatible with the rest of the roster and general gameplay pattern of League and similar games in the genre for that matter, so why in the bloodly hell do you expect so much for the game to balance itself around you? Can't you strike a balance somewhere, you know, that 1 oh-so insignificant thing that you absolutely don't seem to really give a shit about?
You'd think when you're on the board with a bunch of designers in the same sharing space of the roster, you'd at least respect their playstyle/design philosophy and pay at least some sort of care towards your creations that make them compatible with the others, just like they also make their stuff compatible with you. But I guess not, because you're CertainlyT I suppose. I utterly fail to see why is it that you seem to get a pass on ridiculously ego-centric designs and expecting others to conform to you with almost no intent in trying to work with others, especially after so many releases of your creations already, and time and time again whenever you pull your shit everyone would just give you a pass while other designers have been burned on the stake for far less.
At least to your credit and props to you, the artistic integrity is at least better than before. Previously your conceptual designs have all been very 'hand-wavy' and/or ridiculously generic like the kewl shadow ninja with brother complex, kewl dishonoured wind samurai out for vengeance, 2 angry wraiths mad at slightly different things, and oh what's this, Mordekaiser rework, the Lord of fucking Death? At least you're breaking away from the bottom levels of DeviantArt OC it would seem, and embrace something actually worthwhile design-wise like the recent rework of WW where he's now a chemically-altered werewolf, and this new little happy-go-lucky star princesses who is pretty adorable and full of positive energy I must admit. Great. Awesome. Pretty neat.
But the main problem is still unchanged, your gameplay design. They're unfair, uncaring, boring (imo), and contrived, at a fundamental level. I would probably blame half of the responsibility on the fanboys/fangirls, I guess if you're surrounded by their almost-ADD/ADHD tendencies, their incomprehensibility to the notion of balance as well as strategy and tactics (remember, League is meant to be a STRATEGY game, not a twitch shooter!), and their obsession with the same thing over and over, you'd probably feel that it's exactly what people are looking for. But you know, you still share the other half of the problem by hearing exclusively from them, seemingly not giving a single respect and fuck to your designer peers and their work as well as the health of the game as a whole while expecting the game itself to fit around you for some reason, and doing and same shit over and over and OVER. It's not creative, it's not balanced, it's just NOT FUN.
It is high time to put your perceived reputation of a creative genius to where it is due, that and, actually work with other members in the design team for Rift God's sake. That is it, that's all this mounts up to.
Kind regards,
An mad Silver rank player who probably doesn't know wtf they're talking about
.............
EDIT: I do more or less expect this thread will be quickly buried by downvotes and/or just ignored entirely, most likely. However I do feel and very much hope that, this should in one way or the other, make it to the Riot design team somehow, even just as a 1 line summary, because I absolutely feel CertainlyT needs this call badly.