Has the game become too fast?
Disclaimer: This thread is not about champions being overpowered or about need to nerf any of them in any way, it is about the general pace of the game. Any champions mentioned can be replaced with any other.
Well. Has it?
I think I have been playing before seasons were introduced and I seem to recall a slower pace of play. I don't remember champions running around with 500+ movement speed, not even with Mobility boots, nor do I recall getting killed in 0.5 secs by any single champion.
Just yesterday, I had a game with an enemy Nasus. He had a Dead man's plate on him, and a Trinity. He was impossible to catch, with his ms jumping around from 450 to 550. If we engaged and we didn't waste all ults on him (4v1) he just ran away laughing, no problem.
And what about these giant amounts of damage? What about that Rengar that jumps in, and kills you no matter what you do? Only LeBlanc was capable of this, back in the day. Or that Yi that cuts through your team in seconds. Or that Yasuo. Or that Diana.
In my oppinon, the game has become more about anticipating your enemies moves instead of directly countering them, when they happen, simply because it's too late if you interrupt mid move. Take Katarina for instance. Let's say you play Taric. She ults, you interrupt, all good, right? Well no. By the time it takes you to realize that Kat is using her ult, and by the time you get in range, cast your spell, and it hits her, it's way too late, your team is dead. You gotta basically guess when she is gonna jump in and cast your things before hand. If you guessed wrong, well, too bad.
Basically I think in the years past, damage in general has increased, thus forcing other stats to increase as well. And these stats weren't the defenseive ones, but rather the ones that you can avoid damage with (eg.: movespeed or champions being introduced with dashes/gap closers/semi flashes). From where this damage is coming from? Well, mostly from items. All damage stats have increased. AD items granting more AD than before, AP items more AP, and then there are items like Devourer and friends.
I think this leads to greater and greater gaps opening up between champions, especially older ones vs. new ones. It's no wonder we are seeing the same 20-25 champions over and over again in Ranked games (mostly). Also it leads to it being a "reactions" game over tactics. Which iI'm not saying it's bad, but I have my doubts.
Or maybe I'm just too old.
Edit for clarity: I do not mean average game time by "fast" (I thought that is pretty clear if you read the post).
and the game is over.
is still super powerful and needs a bit of number/kit tuning.
deserves to die in a fire kek
in a while, thank god
needs sustain nerfs, and to need to build damage to three-shot instead of just a RoA.
are all permaban.
and
replace them if they aren't banned.
and
are probably the makers of the longest games, but the most one-sided if they get just a minute to farm.
is obnoxious. 500 AOE damage knockup ult at level 6 please.
is hungry.
is also hungry. For your soul.
.
legit could 1v2 bot lane and win 80% of matchups.
shouldn't be able to permaslow for free AND get crits because of it.
has too much burst for having just a 
has too much sustain with just an 
is toxic in general.