My Crack at a Malzahar Gameplay Update (moved from Concepts & Creations cuz Rito told me to)
Hello there beautiful readers who I have no doubt will take a steaming dump on my dreams!
How are you doing today?
When I'm bored I like to reimagine the kits of different champions. This time I landed on Malzahar just because his gameplay leaves something to be desired for me. I don't find a lot of engagement in it, ya know? If I were to describe the feeling I get while playing him, it'd be like walking up to a dude, clicking a few buttons, and then just standing still while they melt. Sometimes it's satisfying, but often I feel like my abilities do all the work themselves and I'm just throwing them out there. Like there's not enough interaction with the mechanics of my kit.
Hopefully this will remedy that somehow by adding some more obvious combos in his kit, or something. I'd be fine with waiting back while a dude melts if Malz were like, say, Talon. Talon sets up his major damage over time by hitting a combo first. Malzahar seems to just stack different forms of dots. Anyways I hope you get the sentiment. I'm looking for more satisfaction from pulling off a combo.
Passive: Malefic Visions
Units affected by Malzahar's abilities are marked for 2.5 seconds. Malzahar's basic attacks trigger the mark to inflict them with Malefic Visions, dealing magic damage over 4 seconds.
Malzahar regains mana when an enemy inflicted with the visions dies.
_It's like Lux and Swain had a baby. To make up for the visions not spreading on death, he can trigger it on numerous people with good spell usage. Unlike Lux, Malefic Visions is meant to be a large portion of where his damage comes from, as opposed to bonus damage for putting yourself at risk. Malzahar wants to be getting this off to be doing adequate damage._
Q: Nullify
Malzahar opens up two portals to the void perpendicular to the direction he's facing, dealing magic damage and Silencing enemies caught in between after a brief delay.
Oldie but goodie screw your spells button. Core to my image of Malzahar being the sustained damage mage that counters burst damage mages. The only new element added is that this can put your passive mark on a LOT of guys.
W: Void Swarm
Malzahar periodically stores a Voidling charge, up to 2.
Activate to summon a Voidling for 12 seconds that deals physical damage. Voidlings do not apply or trigger the mark from Malefic Visions, but will Frenzy when a foe inflicted with Malefic Visions is nearby. Frenzied Voidlings lock on to enemies with Visions, prioritizing champions, only changing targets when their target dies or loses Malefic Visions. They gain 100% movement speed and attack speed while Frenzied, and their first attack against an enemy with Malefic Visions summons another Voidling with its remaining duration near Malzahar, up to 6.
Basically the same old Void puppies, although hopefully more simple to understand in their behaviour. Ideally damage would be balanced around the lack of damage differentiation between minions, monsters, and champions.
E: Void Shift
Malzahar Phases Out after 1.5 seconds, becoming untargetable and ignoring unit collision for 1.5 seconds at the cost of 15% movement speed. Taking damage or crowd control during the 1 second wind up, or issuing a basic attack while Phased Out will cancel Void Shift Early. Upon being cancelled or ending normally, Malzahar's next attack within 5 seconds is empowered.
This attack deals bonus magic damage to its target and applies a slow that decays over 1.5 seconds. Two additional bolts prioritizing enemies marked by Malefic Visions and champions are also sent out, dealing the main attack's bonus magic damage and applying on-hit effects.
The primary and secondary bolts both apply, and trigger Malefic Vision's mark.
Fair amount of utility here. Untargetability that allows movement and spell casting is likely hilariously too strong, but hey, let's try it. At least if you're attentive you can shut it down before-hand. This ability's cooldown and mana cost would be on the high side to account for its power. The Phase Out supports his ability to deny your burst while hopefully melting you. The empowered attack has a number of uses. Hit a few people with Q? Trigger the mark on three people with the triple attack. Slow and trigger Visions on a guy so your Voidlings can have their way with them. Hell, slow a dude just to hit your Q or ult.
R: Nether Gate
Open a Gate to the Void after a delay based on the proximity to Malzahar (think Soraka Q)
Enemies in the area when the Gate opens take magic damage. For the next 4 seconds enemies in the area take additional magic damage over time, and are significantly slowed. Opening the Gate on top of enemies marked by Malefic Visions will stun them and trigger the mark.
Casting Void Swarm on the Gate summons a Super Voidling from it that has double health and crits every 3rd attack. Additional Voidlings summoned from Super Voidling attacks will also be summoned from the Gate, but will not be Super Voidlings. Malzahar can have 2 Super Voidlings in addition to 6 regular ones.
So in summary, hit a Q or E to mark a few people, ult on top of them to stun them and trigger visions, and enjoy watching them trying to crawl slowly out of your big damage over time zone so they can shield themselves while your awesome Super Voidlings go off on them. Even when they get out they still have to deal with ongoing Vision damage and a Voidling army.
There you go. Feel free to tell me how bad it is. Instead of the interaction between his ult and his Voidlings, I had initially had it as a no shield zone. Basically while enemies were in the zone, any damage they took would bypass any shields on them. The idea being that his enemies couldn't rely on temporary health points protecting them while they bursted you. You would just tell them to shut up with Q, dodge them once the silence wore off with E if they hadn't aa'd you, then run up to them for a quick ult on their face to stun them while Voidlings chow down on them. If they wanted to try to survive, nope no shields. Instead they just have to deal with a much meaner swarm. Fortunately, the whole initial damage and stun is perfectly evadable. Sometimes all Malzahar will end up getting from his ult will be a zoning area that allows him to hang back since his Voidling will be coming out of the portal instead of him. That and some BAMF Voidlings. Other times though it could be a 5 man stun, triggering Malefic Visions, slowing them all in the area while they take extra damage, and having group of 6 void puppies and 2 void doggos totally hack them up. Potentially a veeeerry terrifying ult that can melt people with a good plays made around its mechanics.