A change to make Yasuo less frustrating to play against?
I think everybody has noticed now, that a lot of players just hate playing against Yasuo. I have to admit that I am one of them...his kit feels just overloaded to me. He got defensive power through his passive shield and windwall, offensive power through his short cds, his easy acess to 100% crit and the armor pen after his ult, situational good mobilty (near creeps) through his e and also hard cc through his Q3 and ult. I don't say he is OP, as he does requires some skill, but i I think he just offers too much powerwise, for himself and his team. So the change I thought of is to give his windwall a healthbar! So the projectiles hitting it would dmg it and after enough dmg destroy it! (I would suggest making the healthbar similar to a champion healthbar, not like the one Zyras plants or the Zz'Rot portals have, as 5 simple aa shouldn't be able to destroy it) It could scale with AD or AP or MS or just the level or idk...but I think it would be a fair change, as Yasuo could still dance around his windwall in a 1v1, since a single champ wouldnt be able to destroy the windwall before dying to Yasuo, but he shouldn't be able to block whole wombo combos. He got so much, than why does he also need the power to completly deny a mf-syndra-ult-combo or something like this? And of course he should be rewarded for placing a good windwall, but I think "only" blocking half of a wombo combo is still a fair reward. So what do you think? Could this be a fair change?